#include <define.h>

//#define NAME                    SCRIPT_

#include <command.h>
//#include <ModReact.h>



procedure start;
#include <push.h>
procedure do_dialogue;

variable Hostile;
variable init_teams;
variable rndx;


procedure start
begin
	variable LVar0 := 0;
	if (not(init_teams)) then begin
		critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_TEAM_NUM, 31);
		init_teams := 1;
	end
	if (script_action == talk_proc) then begin
		call do_dialogue;
	end
	else begin
		if ((script_action == look_at_proc) or (script_action == description_proc)) then begin
			script_overrides;
			display_msg(message_str(SCRIPT_GENGLOW1, 100));
		end
		else begin
			if (script_action == pickup_proc) then begin
				Hostile := 1;
			end
			else begin
				if (script_action == combat_proc) then begin
					if (fixed_param == 2) then begin
						rndx := random(1, 6) - 5;
						if (rndx < 0) then begin
							rndx := 0;
						end
						if (rndx > 0) then begin
							radiation_inc(target_obj, rndx);
						end
					end
				end
				else begin
					if (script_action == critter_proc) then begin
						if (Hostile) then begin
							Hostile := 0;
							attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
						end
					end
					else begin
						if (script_action == destroy_proc) then begin
							if (source_obj == dude_obj) then begin
								if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_GOOD_MONSTER) > (2 * global_var(GVAR_BAD_MONSTER))) or (global_var(GVAR_BERSERKER_REPUTATION) == 1))) then begin
									set_global_var(GVAR_BERSERKER_REPUTATION, 1);
									set_global_var(GVAR_CHAMPION_REPUTATION, 0);
								end
								if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_BAD_MONSTER) > (3 * global_var(GVAR_GOOD_MONSTER))) or (global_var(GVAR_CHAMPION_REPUTATION) == 1))) then begin
									set_global_var(GVAR_CHAMPION_REPUTATION, 1);
									set_global_var(GVAR_BERSERKER_REPUTATION, 0);
								end
								set_global_var(GVAR_GOOD_MONSTER, global_var(GVAR_GOOD_MONSTER) + 1);
								if ((global_var(GVAR_GOOD_MONSTER) % 2) == 0) then begin
									set_global_var(GVAR_PLAYER_REPUTATION, global_var(GVAR_PLAYER_REPUTATION) - 1);
								end
							end
						end
					end
				end
			end
		end
	end
end

procedure do_dialogue
begin
	rndx := random(1, 3);
	if (rndx == 1) then begin
		float_msg(self_obj, message_str(SCRIPT_GENGLOW1, 101), FLOAT_MSG_WHITE);
	end
	if (rndx == 2) then begin
		float_msg(self_obj, message_str(SCRIPT_GENGLOW1, 102), FLOAT_MSG_WHITE);
	end
	if (rndx == 3) then begin
		float_msg(self_obj, message_str(SCRIPT_GENGLOW1, 103), FLOAT_MSG_WHITE);
	end
end