#include <define.h>

//#define NAME                    SCRIPT_

#include <command.h>
//#include <ModReact.h>



procedure start;
#include <push.h>
procedure spies;
procedure guilt;
procedure talk_p_proc;

variable Hostile;
variable init_teams;


procedure start
begin
	if (not(init_teams)) then begin
		critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_TEAM_NUM, 31);
		critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_AI_PACKET, AI_GHOUL_NORMAL);
		init_teams := 1;
	end
	if (script_action == talk_proc) then begin
		call talk_p_proc;
	end
	else begin
		if ((script_action == look_at_proc) or (script_action == description_proc)) then begin
			script_overrides;
			display_msg(message_str(SCRIPT_LOOKOUT, 100));
		end
		else begin
			if (script_action == pickup_proc) then begin
				Hostile := 1;
			end
			else begin
				if (script_action == critter_proc) then begin
					if (Hostile) then begin
						Hostile := 0;
						attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
					end
					else begin
						if (local_var(0) == 0) then begin
							if ((global_var(GVAR_NECROP_WATER_CHIP_TAKEN) == 1) and (global_var(GVAR_NECROP_WATER_PUMP_FIXED) != 2)) then begin
								if (obj_can_see_obj(self_obj, dude_obj) and (tile_distance_objs(self_obj, dude_obj) < 5)) then begin
									set_local_var(0, 1);
									call guilt;
								end
							end
						end
					end
				end
				else begin
					if (script_action == destroy_proc) then begin
						if (source_obj == dude_obj) then begin
							if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_GOOD_MONSTER) > (2 * global_var(GVAR_BAD_MONSTER))) or (global_var(GVAR_BERSERKER_REPUTATION) == 1))) then begin
								set_global_var(GVAR_BERSERKER_REPUTATION, 1);
								set_global_var(GVAR_CHAMPION_REPUTATION, 0);
							end
							if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_BAD_MONSTER) > (3 * global_var(GVAR_GOOD_MONSTER))) or (global_var(GVAR_CHAMPION_REPUTATION) == 1))) then begin
								set_global_var(GVAR_CHAMPION_REPUTATION, 1);
								set_global_var(GVAR_BERSERKER_REPUTATION, 0);
							end
							set_global_var(GVAR_GOOD_MONSTER, global_var(GVAR_GOOD_MONSTER) + 1);
							if ((global_var(GVAR_GOOD_MONSTER) % 2) == 0) then begin
								set_global_var(GVAR_PLAYER_REPUTATION, global_var(GVAR_PLAYER_REPUTATION) - 1);
							end
						end
					end
				end
			end
		end
	end
end

procedure spies
begin
	float_msg(self_obj, message_str(SCRIPT_LOOKOUT, 101), FLOAT_MSG_NORMAL);
end

procedure guilt
begin
	if (random(0, 1)) then begin
		float_msg(self_obj, message_str(SCRIPT_LOOKOUT, 200), FLOAT_MSG_NORMAL);
	end
	else begin
		float_msg(self_obj, message_str(SCRIPT_LOOKOUT, 201), FLOAT_MSG_NORMAL);
	end
end

procedure talk_p_proc
begin
	if ((global_var(GVAR_NECROP_WATER_CHIP_TAKEN) == 1) and (global_var(GVAR_NECROP_WATER_PUMP_FIXED) != 2)) then begin
		call guilt;
	end
	else begin
		call spies;
	end
end