MAP_GLOBAL_VARS:
//MAP VAR                              NUMBER

FieldF_ptr              := 0;   // (0) Holds pointer to force field F.
FieldG_ptr              := 0;   // (1)
FieldH_ptr              := 0;   // (2)
FieldI_ptr              := 0;   // (3)
sneak_in_award          := 0;   // (4) Gives exp (once) for sneaking to Vats.
FieldB5_ptr             := 0;   // (5)
has_corridor_code       := 0;   // (6) Set to TRUE if the dude gets the sec code.
corridor_active         := 0;   // (7) Set to TRUE if sec corridor is active.
Flip_status             := 0;   // (8) Tells status of the mutant Flip.
laser_disarmed          := 0;   // (9) Tells if laser corridor trap is disarmed.
explosion_disarmed      := 0;   // (10) Tells if explosion corridor trap is disarmed.
plasma_disarmed         := 0;   // (11) Tells if plasma corridor trap is disarmed.
alert_disarmed          := 0;   // (12) Tells if alert corridor trap is disarmed.
monowire_disarmed       := 0;   // (13) Tells if monowire corridor trap is disarmed.
FieldF_off              := 0;   // (14) On/off state of Field F.
Field1c_Status          :=0;    // (15)
Field2c_Status          :=0;    // (16)
Field1d_Status          :=0;    // 17
FieldH_Status           :=0;    // 18
Warned_Player           :=0;    // 19