#include <define.h>

//#define NAME                    SCRIPT_

#include <command.h>
//#include <ModReact.h>



procedure start;
#include <push.h>
procedure timeforwhat;
procedure supercbt;
procedure superx;

variable Hostile;
variable init_teams;
variable couple_of_minutes;


procedure start
begin
	if (not(init_teams)) then begin
		critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_TEAM_NUM, 34);
		init_teams := 1;
	end
	else begin
		if (script_action == timed_event_proc) then begin
			call timeforwhat;
		end
		else begin
			if (script_action == pickup_proc) then begin
				Hostile := 1;
			end
			else begin
				if (script_action == critter_proc) then begin
					if (Hostile) then begin
						Hostile := 0;
						attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
					end
					else begin
						if (global_var(GVAR_NECROPOLIS_INVADED) == 0) then begin
							set_obj_visibility(self_obj, 1);
						end
						else begin
							if (local_var(0) != 1) then begin
								couple_of_minutes := 150 + random(1, 60);
								add_timer_event(self_obj, game_ticks(couple_of_minutes), 0);
							end
						end
					end
				end
				else begin
					if (script_action == destroy_proc) then begin
						set_global_var(GVAR_SUPER_MUTANTS_KILLED, global_var(GVAR_SUPER_MUTANTS_KILLED) + 1);
						if (source_obj == dude_obj) then begin
							if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_GOOD_MONSTER) > (2 * global_var(GVAR_BAD_MONSTER))) or (global_var(GVAR_BERSERKER_REPUTATION) == 1))) then begin
								set_global_var(GVAR_BERSERKER_REPUTATION, 1);
								set_global_var(GVAR_CHAMPION_REPUTATION, 0);
							end
							if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_BAD_MONSTER) > (3 * global_var(GVAR_GOOD_MONSTER))) or (global_var(GVAR_CHAMPION_REPUTATION) == 1))) then begin
								set_global_var(GVAR_CHAMPION_REPUTATION, 1);
								set_global_var(GVAR_BERSERKER_REPUTATION, 0);
							end
							set_global_var(GVAR_BAD_MONSTER, global_var(GVAR_BAD_MONSTER) + 1);
							if ((global_var(GVAR_BAD_MONSTER) % 6) == 0) then begin
								set_global_var(GVAR_PLAYER_REPUTATION, global_var(GVAR_PLAYER_REPUTATION) + 1);
							end
						end
					end
					else begin
						if (script_action == look_at_proc) then begin
							display_msg(message_str(SCRIPT_MUTANT3, 100));
						end
					end
				end
			end
		end
	end
end

procedure timeforwhat
begin
	if (local_var(0) == 1) then begin
		animate_move_obj_to_tile(self_obj, 16929, ANIMATE_WALK);
		set_local_var(0, 0);
	end
	else begin
		animate_move_obj_to_tile(self_obj, 10917, ANIMATE_WALK);
		set_local_var(0, 1);
		add_timer_event(self_obj, game_ticks(40), 0);
	end
end

procedure supercbt
begin
	Hostile := 1;
end

procedure superx
begin
	call supercbt;
end