#include <define.h>

//#define NAME                    SCRIPT_

#include <command.h>
//#include <ModReact.h>



procedure start;
#include <push.h>

variable Only_once := 1;
variable Hostile;
variable oktoyell := 1;


procedure start
begin
	if (Only_once) then begin
		Only_once := 0;
		critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_TEAM_NUM, 30);
		if (global_var(GVAR_NECROP_WATER_PUMP_FIXED) == 1) then begin
			set_obj_visibility(self_obj, 0);
		end
		else begin
			set_obj_visibility(self_obj, 1);
		end
	end
	if (script_action == talk_proc) then begin
		if (global_var(GVAR_NECROP_WATER_PUMP_FIXED) == 2) then begin
			float_msg(self_obj, message_str(SCRIPT_GUARD2, 102), FLOAT_MSG_YELLOW);
		end
		else begin
			float_msg(self_obj, message_str(SCRIPT_GUARD2, 101), FLOAT_MSG_YELLOW);
		end
	end
	else begin
		if (script_action == critter_proc) then begin
			if (Hostile) then begin
				Hostile := 0;
				attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
			end
			if (global_var(GVAR_NECROP_WATER_PUMP_FIXED) != 2) then begin
				if (tile_distance_objs(self_obj, dude_obj) > 7) then begin
					Hostile := 1;
				end
				else begin
					if ((tile_distance_objs(self_obj, dude_obj) > 4) and oktoyell) then begin
						oktoyell := 0;
						float_msg(self_obj, message_str(SCRIPT_GUARD2, 103), FLOAT_MSG_YELLOW);
					end
					else begin
						if (tile_distance_objs(self_obj, dude_obj) < 5) then begin
							oktoyell := 1;
						end
					end
				end
			end
		end
		else begin
			if (script_action == pickup_proc) then begin
				Hostile := 1;
			end
			else begin
				if (script_action == look_at_proc) then begin
					script_overrides;
					display_msg(message_str(SCRIPT_GUARD2, 100));
				end
				else begin
					if (script_action == destroy_proc) then begin
						set_global_var(GVAR_GARRET_STATUS, 3);
						if (source_obj == dude_obj) then begin
							set_global_var(GVAR_BAD_MONSTER, global_var(GVAR_BAD_MONSTER) + 1);
						end
					end
				end
			end
		end
	end
end