MAP_GLOBAL_VARS:
//MAP VAR                              NUMBER

Skulz_left              := 0;   // (0) Skulz left in battle at the Skum Pitt.
guards_left             := 0;   // (1) Guards left in battle at the Skum Pitt.
bar_fight               := 0;   // (2) Tells if everyone is set up for killing Neal.
exp_for_killing_Gizmo   := 0;   // (3) Set to TRUE once the dude gets exp for killing Gizmo.
caught_stealing_urn     := 0;   // (4) Set to TRUE if the dude is caught stealing Neal's urn.
dog_is_angry            := 1;   // (5) TRUE if Dogmeat is still angry at Phil.
smartass_1              := 0;   // (6) Flag for Lenore's smartass remarks.
smartass_2              := 0;   // (7) Flag for Lenore's smartass remarks.
Phil_approaches         := 0;   // (8) TRUE if Phil approaches his house.
growling                := 0;   // (9) TRUE if Dogmeat is growling at Phil.
initialized_bar_fight   := 0;   // (10) TRUE if bar fight is set up.