#include <define.h>

//#define NAME                    SCRIPT_

#include <command.h>
//#include <ModReact.h>



procedure start;
#include <push.h>
procedure do_dialogue;
procedure genericend;
procedure genericcbt;
procedure Critter_Action;
procedure timetomove;

variable Hostile;
variable init;
variable maxleash := 9;
variable noevent;
variable loopcount;
variable rndx;
variable rndy;
variable rndz;
variable dist;
variable new_tile;
variable SET;
variable MUTANTS;


procedure start
begin
	if (not(init)) then begin
		if (local_var(1) == 0) then begin
			set_local_var(1, tile_num(self_obj));
			set_local_var(0, 1);
			if (cur_map_index == MAP_VAULTNEC) then begin
				set_local_var(3, 1);
			end
		end
		critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_TEAM_NUM, 87);
		critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_AI_PACKET, AI_GHOUL_MINDLESS);
		critter_injure(self_obj, 4);
		init := 1;
	end
	else begin
		if (script_action == timed_event_proc) then begin
			call timetomove;
		end
		else begin
			if (script_action == talk_proc) then begin
				call do_dialogue;
			end
			else begin
				if (script_action == pickup_proc) then begin
					Hostile := 1;
				end
				else begin
					if (script_action == combat_proc) then begin
						if (local_var(3)) then begin
							if (fixed_param == 2) then begin
								rndx := random(1, 6) - 5;
								if (rndx < 0) then begin
									rndx := 0;
								end
								if (rndx > 0) then begin
									radiation_inc(target_obj, rndx);
								end
							end
						end
					end
					else begin
						if (script_action == critter_proc) then begin
							call Critter_Action;
						end
						else begin
							if (script_action == destroy_proc) then begin
								if (source_obj == dude_obj) then begin
									if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_GOOD_MONSTER) > (2 * global_var(GVAR_BAD_MONSTER))) or (global_var(GVAR_BERSERKER_REPUTATION) == 1))) then begin
										set_global_var(GVAR_BERSERKER_REPUTATION, 1);
										set_global_var(GVAR_CHAMPION_REPUTATION, 0);
									end
									if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_BAD_MONSTER) > (3 * global_var(GVAR_GOOD_MONSTER))) or (global_var(GVAR_CHAMPION_REPUTATION) == 1))) then begin
										set_global_var(GVAR_CHAMPION_REPUTATION, 1);
										set_global_var(GVAR_BERSERKER_REPUTATION, 0);
									end
									set_global_var(GVAR_BAD_MONSTER, global_var(GVAR_BAD_MONSTER) + 1);
									if ((global_var(GVAR_BAD_MONSTER) % 6) == 0) then begin
										set_global_var(GVAR_PLAYER_REPUTATION, global_var(GVAR_PLAYER_REPUTATION) + 1);
									end
								end
							end
						end
					end
				end
			end
		end
	end
end

procedure do_dialogue
begin
	float_msg(self_obj, message_str(SCRIPT_GENGHOUL, 105 + random(0, 3)), FLOAT_MSG_LIGHT_RED);
end

procedure genericend
begin
end

procedure genericcbt
begin
end

procedure Critter_Action
begin
	if (obj_can_see_obj(self_obj, dude_obj) and (tile_distance_objs(self_obj, dude_obj) < 3)) then begin
		Hostile := 1;
	end
	if (Hostile > 0) then begin
		Hostile := 0;
		attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
	end
	else begin
		if (local_var(0)) then begin
			loopcount := loopcount + 1;
			if (loopcount > 40) then begin
				loopcount := 0;
				if (noevent == 0) then begin
					noevent := 1;
					add_timer_event(self_obj, game_ticks(random(10, 15)), 0);
				end
			end
		end
	end
end

procedure timetomove
begin
	if (obj_on_screen(self_obj)) then begin
		noevent := 0;
		set_local_var(2, tile_num(self_obj));
		new_tile := tile_num_in_direction(local_var(2), random(0, 5), random(1, 5));
		if (tile_distance(local_var(1), new_tile) < maxleash) then begin
			if (random(0, 1) > 0) then begin
				float_msg(self_obj, message_str(SCRIPT_GENGHOUL, 105 + random(0, 3)), FLOAT_MSG_LIGHT_RED);
			end
			animate_move_obj_to_tile(self_obj, new_tile, ANIMATE_WALK);
		end
	end
	else begin
		call Critter_Action;
	end
end