MAP_GLOBAL_VARS:
//MAP VAR                              NUMBER

FieldA1_ptr             := 0;   // (0) Pointer to force field A, number one.
FieldA2_ptr             := 0;   // (1) Pointer to force field A, number two.
FieldA3_ptr             := 0;   // (2) Pointer to force field A, number three.
FieldA4_ptr             := 0;   // (3) Pointer to force field A, number four.
FieldB1_ptr             := 0;   // (4) Pointer to force field B, number one.
FieldB2_ptr             := 0;   // (5) Pointer to force field B, number two.
FieldB3_ptr             := 0;   // (6) Pointer to force field B, number three.
FieldB4_ptr             := 0;   // (7) Pointer to force field B, number four.
FieldC1_ptr             := 0;   // (8) Pointer to force field C, number one.
FieldC2_ptr             := 0;   // (9) Pointer to force field C, number two.
FieldD_ptr              := 0;   // (10) Pointer to force field D.
FieldE_ptr              := 0;   // (11) Pointer to force field E.
comptroller_status      := 0;   // (12) Tells if the comptroller is alive or dead.
radio_room_attacked     := 0;   // (13) Set to TRUE if the dude assaults radio room.
FieldC1_off             := 0;   // (14) On/off state of Field C1.
FieldC2_off             := 0;   // (15) On/off state of Field C2.
Field1a_Status          :=0;    //  16
Field2a_Status          :=0;    //  17
Field3a_Status          :=0;    //  18
Field4a_Status          :=0;    //  19
Field5a_Status          :=0;    //  20
Field6a_Status          :=0;    //  21
Field1b_Status          :=0;    //  22
Field2b_Status          :=0;    //  23
Warned_Player           :=0;    // 24