{101}{}{}                                               #obj_dude
{102}{}{Elder}                                         #elder
{103}{}{Händler}                                      #barter
{104}{}{Leibwache}                                      #bguard
{105}{}{Kuh}                                            #cow
{106}{}{Gunrunners-Grabenwache}                           #MoatGrd
{107}{}{Shady Sands-Wache}                              #guard
{108}{}{Verlierer}                                          #loser
{109}{}{Shady Sands-Bauer}                            #pleasant
{110}{}{Gunrunner}                                      #GunRnr
{111}{}{Eingang zur Karte}                                #map_init
{112}{}{Radscorpion}                                    #radscorp
{113}{}{Supermutanten-Wache}                            #mutant2
{114}{}{Shady Sands-Brunnen}                               #sswell
{115}{}{Set}                                            #set
{116}{}{Harry}                                          #harry
{117}{}{Stimpak}                                        #stimpack
{118}{}{Schachtdeckel}                                  #cover
{119}{}{Schacht}                                        #manhole
{120}{}{Leiter}                                         #ladder
{121}{}{Stuhl}                                          #chair
{122}{}{Nuka Cola-Automat}                              #coke
{123}{}{Schreibtisch des Anführers}                                 #computer
{124}{}{Leiche}                                         #dead
{125}{}{Schreibtisch}                                           #desk
{126}{}{Ghul-Leiche}                                   #1dedgul1
{127}{}{Maulwurfsratte}                                       #1molrat1
{128}{}{Kanaleinstieg}                                        #1manhol1
{129}{}{Leiter}                                         #1ladder1
{130}{}{Ghuls-Anführer}                                  #ghoul
{131}{}{Map Script}                                     #alphhotl
{132}{}{Ghul}                                          #genghoul
{133}{}{Aradesh}                                        #Aradesh
{134}{}{Brahmin}                                        #Brahmin
{135}{}{Cougar}                                         #Cougar
{136}{}{Flash}                                          #Flash
{137}{}{Junktown-Wache}                                 #JtGenGrd
{138}{}{Junktown-Bauer}                               #JtPeasnt
{139}{}{Butch}                                          #Butch
{140}{}{Cabbot}                                         #Cabbot
{141}{}{Children of the Cathedral-Mitglied}               #  Childmem
{142}{}{Decker}                                         #Decker
{143}{}{Elder}                                          #Elder
{144}{}{Gizmo}                                          #Gizmo
{145}{}{Harold}                                         #Harold
{146}{}{Jain}                                           #Jain
{147}{}{Killian}                                        #Killian
{148}{}{Laura}                                          #Laura
{149}{}{Loxley}                                         #Loxley
{150}{}{Leutnant}                                     #Lt
{151}{}{Meister}                                         #Master
{152}{}{Maxson}                                         #  Maxson
{153}{}{Morpheus}                                       #  Morph
{154}{}{Nicole}                                         #  Nicole
{155}{}{Aufseher}                                       #  Over
{156}{}{Rhombus}                                        #  Rhombus
{157}{}{Tandi}                                          #  Tandi
{158}{}{Vree}                                           #  Vree
{159}{}{Maulwurfsratte}                                       #  1MoleRat
{160}{}{Luftschleuse von Necropolis}                             #  AirLock
{161}{}{Barry}                                          #  Barry
{162}{}{Computer}                                       #  DeadComp
{163}{}{Tür}                                           #  Door
{164}{}{Ghuls-Gangmitglied}                                   #  Ganger
{165}{}{Gary}                                           #  Gary
{166}{}{Ghul}                                          #  Generic
{167}{}{Ghul}                                          #  GenGhoul
{168}{}{Verstrahlter Ghul}                                    #  GenGlow1
{169}{}{Ghul-Leiche}                                   #  GhDead
{170}{}{Ghuls-Wache}                                   #  GhDorGrd
{171}{}{Ghul-Leiche}                                   #  GhGenDed
{172}{}{Sets Wache}                                    #  GhGuard
{173}{}{Ghuls-Anführer}                                  #  Ghoul
{174}{}{Ghul-Flüchtling}                                  #  GhRefuge
{175}{}{Ghuls-Wache}                                    #  GhZero
{176}{}{Eingesperrter verstrahlter Ghul}                              #  GlowOne
{177}{}{Untergrundmitglied}                                  #  Groundr
{178}{}{Shady Sands-Wache}                              #  Guard
{179}{}{Harry}                                          #  Harry
{180}{}{Larry}                                          #  Larry
{181}{}{Ganganführer}                                  #  Leader
{182}{}{Ghuls-Anführer}                                  #  Manager
{183}{}{Verstümmelte Leiche}                                 #  Mangled
{184}{}{Ghul-Bauer}                                  #  Meander
{185}{}{Supermutant}                                   #  Mutant2
{186}{}{Wassercomputer}                                 #  NH2OComp
{187}{}{Wasserpumpe}                                     #  NH2OPump
{188}{}{Wand}                                           #  OddWall
{189}{}{Ghuls-Gefangener}                                 #  Prisonr
{190}{}{Sally}                                          #  Sally
{191}{}{Graffiti}                                       #  graffiti
{192}{}{Sets Kühlschrank}                                   #  SetColer
{193}{}{Sets Schreibtisch}                                     #  SetDesk
{194}{}{Tür}                                           #  SetDoor1
{195}{}{Sets Leibwache}                                #  SetGuard
{196}{}{Wand}                                           #  SetSctDr
{197}{}{Eigenartiger Geruch}                                      #  Smell
{198}{}{Stimpak}                                        #  StimPack
{199}{}{Necropolis-Lagerraum}                           #  StoreRom
{200}{}{Supermutant}                                   #  Super
{201}{}{Terry}                                          #  Terry
{202}{}{Garret}                                         #  Garret
{203}{}{Gretch}                                         #  Gretch
{204}{}{Morbid}                                         #  Morbid
{205}{}{Dumar}                                          #  Dumar
{206}{}{Barstow}                                        #  Barstow
{207}{}{Children of the Cathedral-Neuling}             #  Genint
{208}{}{Children of the Cathedral-Heiler}               #  JtChidMem
{209}{}{Untergrundaussichtsposten}                          #  Lookout
{210}{}{Computer}                                       #  MachIV
{211}{}{Versperrter Raum}                                   #  BlkRoom
{212}{}{Wüste}                                         #  RndDesrt
{213}{}{Shady Sands-Wache}                              #  TGuard
{214}{}{Shady Sands-Koch}                               #  cook
{215}{}{Shady Sands-Bürger}                            #  citizen
{216}{}{Stuhl}                                          #  HousChar
{217}{}{Agathas Bett}                                   #  AgathBed
{218}{}{Razlos Bett}                                    #  RozBed
{219}{}{Razlos Frau}                                   #  Wife
{220}{}{Kommode}                                        #  SDresser
{221}{}{Teppich}                                            #  ShadyRug
{222}{}{Regal}                                       #  SBokcase
{223}{}{Obstschale}                                      #  MuteJar
{224}{}{Schreibtisch}                                           #  ShadDesk
{225}{}{Regal}                                          #  CookShel
{226}{}{Tisch}                                          #  CookTabl
{227}{}{Mutiertes Obst}                                  #  Fruit
{228}{}{Brahmin-Stallgeruch}                              #  PenSmell
{229}{}{Razlo}                                          #  Razlo
{230}{}{Vault 13-Bürger}                               #  ValtCtzn
{231}{}{Vault 13-Luftschleuse}                               #  ValtLock
{232}{}{Vault 13-Monitor}                               #  ValtMon
{233}{}{Vault 13-Zentralraum}                          #  CoreComp
{234}{}{Vault 13-Bibliothekscomputer}                      #  LibComp
{235}{}{Kalnor}                                         #  Assblow
{236}{}{Raider}                                         #  GenRaidr
{237}{}{Garl}                                           #  Garl
{238}{}{Raiders-Gefangener}                                #  RaidPris
{239}{}{Petrox}                                         #  Petrox
{240}{}{Tolya}                                          #  Tolya
{241}{}{Gwen}                                           #  Gwen
{242}{}{Diana}                                          #  Diana
{243}{}{Alya}                                           #  Alya
{244}{}{Unterkünfte}                                #  LivingQ
{245}{}{Besprechungsraum}                                   #  Meeting
{246}{}{Lagerraum}                                      #  BVStore
{247}{}{Bibliothek}                                        #  BVLib
{248}{}{Zentralraum}                                   #  BVCore
{249}{}{Besprechungsraum}                                   #  BVMeet
{250}{}{Unterkünfte}                                #  BVLive
{251}{}{Unterkünfte}                                #  UndrBed
{252}{}{Versperrter Durchgang}                                #  RubChip
{253}{}{Versperrter Durchgang}                                #  RubCore
{254}{}{Luftschleuse}                                        ##  BVAirL
{255}{}{Halle der Toten}                               #  HallDed1
{256}{}{Gabriel}                                        #  Gabriel
{257}{}{Würfelspieltisch}                                    #  HiCraps
{258}{}{Schacht}                                        #  NUp2Dwn1
{259}{}{Schacht}                                        #  NUp2Dwn2
{260}{}{Leiter}                                         #  NDwn2Up1
{261}{}{Leiter}                                         #  NDwn2Up2
{262}{}{Torwache}                                     #  GateDemo   ;
{263}{}{Wasserrationswache}                             #  WtrGrd
{264}{}{Wasserstelle}                                      #  WatrShed
{265}{}{Schacht}                                        #  NWUp2Dn1
{266}{}{Schacht}                                        #  NWUp2Dn2
{267}{}{Schacht}                                        #  NWUp2Dn3
{268}{}{Vault 13-Bürger}                               #  Ration
{269}{}{Leiter}                                         #  NWDn2Up1
{270}{}{Leiter}                                         #  NWDn2Up2
{271}{}{Leiter}                                         #  NWDn2Up3
{272}{}{Andrew}                                         #  Andrew.int
{273}{}{Hotel der Toten}                              #  HotelMap
{274}{}{Lorriane}                                       #  Lorian
{275}{}{Schacht}                                        #  NHUp2Dn1
{276}{}{Schacht}                                        #  NHUp2Dn2
{277}{}{Schacht}                                        #  NHUp2Dn3
{278}{}{Vault 13-Offizier}                               #  Officer
{279}{}{Leiter}                                         #  NHDn2Up1
{280}{}{Leiter}                                         #  NHDn2Up2
{281}{}{Leiter}                                         #  NHDn2Up3
{282}{}{Radscorpion-Höhlen}                              #  RadSCave
{283}{}{Seth}                                           #  Seth
{284}{}{Vault 13-Sanitäter}                                 #  Medic
{285}{}{Vault 13-Bürger}                               #  GenVault
{286}{}{Junktown-Kasino}                                #  JunkCas
{287}{}{Junktown-Crashhouse}                            #  JunkKill
{288}{}{Junktown-Eingang}                              #  JunkEnt
{289}{}{Versperrter Durchgang}                                #  Blkrom
{290}{}{Luftschleuse}                                        #  BVAir
{291}{}{Erste-Hilfe-Koffer}                                  #  BVCache
{292}{}{Vault 15-Eingang}                              #  BVEnt
{293}{}{Shady Sands}                                    #  ShadyEt
{294}{}{Shady Sands}                                    #  ShadyWst
{295}{}{Medizinisches Labor}                                    #  MedLab
{296}{}{Verlassene Hütte}                               #  shack
{297}{}{Seth}                                           #  Seth2
{298}{}{Brotherhood-Scribe}                             #  SCRIBEA
{299}{}{Vault 13}                                       #  Vault13
{300}{}{Aufzug}                                       #  BVElv1W
{301}{}{Aufzug}                                       #  BVElv2E
{302}{}{Aufzug}                                       #  BVElv2W
{303}{}{Aufzug}                                       #  BVElv3
{304}{}{Kaputter Aufzug}                                #  BVBroken
{305}{}{Eingang zur Brotherhood of Steel}                  #  BroHdEnt
{306}{}{Rattennest}                               #  RatPit
{307}{}{Dunkelheit}                                       #  FearDark
{308}{}{Höhlenöffnung}                                  #  ValtLeav
{309}{}{Vault 13-Bürger}                               #  ValtCupl
{310}{}{Deine Unterkunft}                           #  YourRoom
{311}{}{Katrina}                                        #  SSGuide
{312}{}{Höhlenöffnung}                                  #  LiteLeav
{313}{}{Vault 13-Zentralraum}                          #  ValtCore
{314}{}{Computer}                                       #  VCompOp
{315}{}{Vault 13-Leitstelle}                       #  ValtOp
{316}{}{Vautl 13-Sicherheitsraum}                         #  ValtSec
{317}{}{Vault 13-Lagerraum}                               #  ValtStor
{318}{}{Vault 13-Besprechungsraum}                          #  ValtMeet
{319}{}{Vault 13 Medizinisches Labor}                           #  ValtMed
{320}{}{Scrapheap}                                      #  JunkDemo
{321}{}{Junktown-Wache}                                 #  GuarDemo
{322}{}{}                                               #  WanRats
{323}{}{Leuchtrakete}                                          #  Flare
{324}{}{Aufzug}                                       #  ValEl1
{325}{}{Aufzug}                                       #  ValEl2w
{326}{}{Aufzug}                                       #  ValEl2e
{327}{}{Aufzug}                                       #  ValEl3
{328}{}{Vault 15}                                       #  Vaultbur
{329}{}{Hund}                                            #  dog
{330}{}{Ghuls-Wache}                                    #  GhRndGrd
{331}{}{Wütender Ghul}                                    #  GhKick
{332}{}{Supermutanten-Wache}                             #  Mutant3
{333}{}{Supermutanten-Wache}                            #  Mutant4
{334}{}{Supermutant}                                   #  Mutant5
{335}{}{Ian}                                            #  Ian
{336}{}{Curtis}                                         #  Curtis
{337}{}{Kind}                                          #  Child
{338}{}{Raiders}                                        #  RaidMap
{339}{}{Mutiertes Obst}                                  #  MutFruit
{340}{}{Raiders-Wache}                                   #  RaidGrd
{341}{}{Avellone}                                       #  Hunter
{342}{}{Hund}                                            #  Dog2
{343}{}{Duc}                                            #  Duc
{344}{}{Stadt}                                           #  RndCity
{345}{}{Küste}                                          #  RndCoast
{346}{}{Berg}                                       #  RndMtn
{347}{}{Hernandez}                                      #  Gambler
{348}{}{Höhlen}                                          #  VaultEnt
{349}{}{Miles}                                          #  Miles
{350}{}{Smitty}                                         #  Smitty
{351}{}{Bewohner von Adytown}                                      #  Adytownr
{352}{}{Regulator}                                      #  Regulatr
{353}{}{Lorri}                                          #  Lorri
{354}{}{Sammael}                                        #  Sammael
{355}{}{Caleb}                                          #  Caleb
{356}{}{Taylor}                                         #  Taylor
{357}{}{Julianna}                                       #  Julie
{358}{}{Followers-Gelehrter}                              #  FolSchol
{359}{}{Followers-Neuling}                             #  FolInit
{360}{}{Nightkin-Späher}                                 #  FlSupMut
{361}{}{Children of the Cathedral-Gelehrter}              #  ChidScol
{362}{}{Children of the Cathedral-Neuling}             #  ChidInit
{363}{}{Followers-Späher}                                #  FolScout
{364}{}{Followers-Wache}                                #  FolGuard
{365}{}{Denkersupermutant}                           #  ThSupMut
{366}{}{Heather}                                        #  Heather
{367}{}{Peter}                                          #  Peter
{368}{}{Jake}                                           #  Jake
{369}{}{Orfeo}                                          #  Orfeo
{370}{}{Marney}                                         #  Marney
{371}{}{Neil}                                           #  Neil
{372}{}{Amber}                                          #  Amber
{373}{}{Uthern}                                         #  Uthern
{374}{}{Talius}                                         #  Talius
{375}{}{Children of the Cathedral-Wache}                #  ChdGuard
{376}{}{Children of the Cathedral-Späher}                #  ChdScout
{377}{}{Supermutanten-Späher}                             #  ScSupMut
{378}{}{Razor}                                          #  Razor
{379}{}{Blades-Gangmitglied}                                  #  Blade
{380}{}{Feuer}                                           #  Fire
{381}{}{Beca}                                           #  Beca
{382}{}{Blades-Waffenmeister}                          #  Dolgan
{383}{}{Michelle}                                       #  Michelle
{384}{}{Blades-Nachtwächter}                          #  Dragon
{385}{}{Romero}                                         #  Romero
{386}{}{Brotherhood of Steel}                           #  Brohd12
{387}{}{Brotherhood of Steel}                           #  Brohd34
{388}{}{Jon}                                            #  Jon
{389}{}{Gefangener}                                       #  RippPris
{390}{}{Brotherhood-Scribe}                             #  SCRIBEB
{391}{}{Leiter}                                         #  BVLad
{392}{}{Verkohlte Leiche}                                   #  CharBody
{393}{}{Vertrocknete Knochen}                                    #  BoneBody
{394}{}{Leiche in seltsamer Rüstung}                    #  DeadBro
{395}{}{Holo-CD}                                       #  GenDisk
{396}{}{Strahlungszentrum}                              #  HotSpot
{397}{}{Leiche in seltsamer Rüstung}                     #  PerNPwr
{398}{}{Sichere Tür}                                    #  Glo1Weap
{399}{}{Computer}                                       #  GloComp
{400}{}{Sichere Tür}                                    #  Glo3Supl
{401}{}{Generator}                                      #  GlowGen
{402}{}{Wasserpumpe}                                     #  GlowPump
{403}{}{Unterkünfte}                                #  SciRoom
{404}{}{Gewehr der Wache}                                     #  SentryGn
{405}{}{Tür mit roter Farbe}                      #  GloRdDor
{406}{}{Tür mit blauer Farbe}                     #  GloBlDor
{407}{}{Sichere Tür}                                    #  Glo3Wep
{408}{}{Abgeschlossene Kassette}                                #  GlwBox
{409}{}{Computer}                                       #  Tylier
{410}{}{Käfig}                                           #  GlowCage
{411}{}{Tisch}                                          #  GlowTabl
{412}{}{Computer}                                       #  Zax
{413}{}{Ungewöhnliches Skelett}                               #  GlwAlien
{414}{}{Notiz}                                           #  Freezer
{415}{}{Farli}                                          #  Farli
{416}{}{Darrel}                                         #  Darrel
{417}{}{Brotherhood Paladin-Wache}                      #  PalGuard
{418}{}{Talus}                                          #  Talus
{419}{}{Sophia}                                         #  Sophia
{420}{}{Michael}                                        #  Michael
{421}{}{Sichere Tür}                                    #  Glo4Weap
{422}{}{Brotherhood-Scribe}                             #  ScribeA
{423}{}{Brotherhood-Scribe}                             #  ScribeB
{424}{}{Brotherhood Paladin-Wache}                     #  Sentry
{425}{}{Brotherhood-Paladin}                            #  PaladinA
{426}{}{Brotherhood Paladin-Wache}                      #  PaladinB
{427}{}{Brotherhood-Paladin}                            #  PaladinC
{428}{}{Aufzug mit blauer Farbe}                 #  GloBlElv
{429}{}{Brotherhood-Knight}                             #  KnightA
{430}{}{Brotherhood-Knight}                             #  KnightB
{431}{}{Schreibtisch}                                           #  GlowDesk
{432}{}{Einsatzbereite Waffensysteme}                          #  WeapSys
{433}{}{Seltsame Holo-CD}                               #  Artifact
{434}{}{Schrank}                                        #  GloCabn
{435}{}{Schädlicher Rauch}                                  #  GasTrap
{436}{}{Laser}                                         #  LazrTrap
{437}{}{Verrückter Raider}                                  #  JtRaider
{438}{}{Sinthia}                                        #  Sinthia
{439}{}{Marcelles}                                      #  Marcelle
{440}{}{Sicherer Safe}                                    #  KillSafe
{441}{}{Bob}                                            #  JtBob
{442}{}{Trish}                                          #  Trish
{443}{}{Vault 13-Tür}                                  #  V13Door
{444}{}{Türcomputer}                                  #  V13Comp
{445}{}{Holo-CD}                                       #  DiskA
{446}{}{Holo-CD}                                       #  DiskD
{447}{}{Holo-CD}                                       #  FEVDisk
{448}{}{Holo-CD}                                       #  VreeDisk
{449}{}{Holo-CD}                                       #  SecDisk
{450}{}{Holo-CD}                                       #  CodeDisk
{451}{}{Spieler}                                        #  GenGambl
{452}{}{Phil}                                           #  Phil
{453}{}{Dogmeat}                                        #  Junkdog
{454}{}{Spielautomat}                                   #  ChepSlot
{455}{}{Spielautomat}                                   #  GoodSlot
{456}{}{Blackjack-Tisch}                                #  LowJack
{457}{}{Blackjack-Tisch}                                #  HighJack
{458}{}{Children of the Cathedral-Techniker}           #  ChocTech
{459}{}{Abel}                                           #  Abel
{460}{}{Kraftfeld}                                    #  FieldA
{461}{}{Funkgerät}                                          #  Radio
{462}{}{Zeichen}                                           #  VatSign
{463}{}{Sehr sichere Tür}                               #  VConDoor
{464}{}{Computer}                                       #  ForcComp
{465}{}{Robo-Hirn}                                      #  MrHandyA
{466}{}{Robo-Hirn}                                      #  MrHandyB
{467}{}{Flip}                                           #  Flip
{468}{}{Computer}                                       #  RobCtrl
{469}{}{Nightkin-Sergeant}                              #  VSgTeam9
{470}{}{Nightkin-Wache}                                #  VatTeam9
{471}{}{Computer}                                       #  VConComp
{472}{}{Lenore}                                         #  PeasantD
{473}{}{Computer}                                       #  DemoComp
{474}{}{Hund}                                            #  DemoDog
{475}{}{Lenore}                                         #  DemoPeas
{476}{}{Phil}                                           #  DemoPhil
{477}{}{Zack}                                           #  Zack
{478}{}{Theresa}                                        # theresa
{479}{}{Verärgerter Vault 13-Bürger}                         # REBEL
{480}{}{Kühlschrank}                                  # demodoor
{481}{}{Brotherhood-Scribe}                             # SCRIBEC
{482}{}{Jason}                                          # JASON
{483}{}{Schlägertyp}                                           # THUG
{484}{}{Lasher}                                         # lasher
{485}{}{Vinnie}                                         # Vinnie
{486}{}{Victor}                                         # Victor
{487}{}{Shark}                                          # Shark
{488}{}{Sherry}                                         # Sherry
{489}{}{Tycho}                                          # Tycho
{490}{}{Skulz-Gangmitglied}                                   # GendSkulz
{491}{}{Slumbewohner}                                        #Slummer
{492}{}{Zark}                                           #Zark
{493}{}{Calder}                                         # Calder
{494}{}{Nightkin-Wache}                                # ChidNite
{495}{}{Child mit eigener Meinung}                         # ChidGAB
{496}{}{Sänger}                                        # GenChant
{497}{}{Ton}                                            # Barracus
{498}{}{Sänger}                                        # Chanter
{499}{}{Schwester Francis}                                 # Francis
{500}{}{Dr. Wu}                                         # DocWu.int
{501}{}{Rutger}                                         # Rutger
{502}{}{Phrax}                                          # Phrax
{503}{}{Generator}                                      # DemoGen
{504}{}{Crypt-Gangmitglied}                                   #DemoCryp
{505}{}{Fool-Gangmitglied}                                    # DemoFool
{506}{}{Lenny}                                          #Lenny
{507}{}{Eispickel}                                        #Icepick
{508}{}{Skizzer}                                        # Skizzer
{509}{}{Scrapheap-Bürger}                              # Pez
{510}{}{Fels}                                           # Rock
{511}{}{Lex}                                            # Lex.int
{512}{}{Rayze}                                          # Rayze.int
{513}{}{Skippy}                                         #Skippy.int
{514}{}{Baka}                                           #Baka.int
{515}{}{Crypts-Späher}                               # scoutc.int
{516}{}{Fools-Späher}                                # scoutf.int
{517}{}{Follower of the Apocalypse}                     # FollMap.int
{518}{}{Computer}                                       # SemiComp
{519}{}{Verstrahlte Ratte}                                 # RadRat
{520}{}{Kühlschrank}                                  # NGarFrdg
{521}{}{Leiter}                                         # WtrLadr
{522}{}{Leiter}                                         #  NecVLadr
{523}{}{Schacht}                                        # NecVHole
{524}{}{Schacht}                                        # WtrHole
{525}{}{Necropolis-Vault}                               # ValtNec
{526}{}{Stadtplan}                                       # TownMap
{527}{}{Luftschleusentür}                                   # MVAirloc.ssl
{528}{}{Regal}                                      # MVBShelf.ssl
{529}{}{Regal}                                      # MVSctShf.ssl
{530}{}{Höhlen}                                          # V13Cave
{531}{}{Sichere Tür}                                    # MvRCrDor
{532}{}{Kommandozentrale}                                 # COmmand
{533}{}{Supermutanten-Wache}                            # GenSupr
{534}{}{Krupper}                                        # Krupper
{535}{}{VanHaggen}                                      # Vanhag
{536}{}{Vasquez}                                        # Vasquez
{537}{}{Junktown-Späher}                                 # JnkScout
{538}{}{Junktown-Bürger}                               # PeasantC
{539}{}{Raider}                                         # GenRaid2
{540}{}{Jarvis}                                         # Jarvis
{541}{}{Festung}                                     # MBStrong
{542}{}{Container}                                           # MBVats
{543}{}{Eingang zur Militärbasis}                         # MBEnt
{544}{}{Children of the Cathedral}                      #Childrn1.int
{545}{}{Children of the Cathedral}                      #Childrn2.int
{546}{}{Vault des Meisters}                                 #Master1.int
{547}{}{Vault des Meisters}                                 # Master2.int
{548}{}{Computer}                                       # MVComp
{549}{}{Atomarer Sprengkopf}                                # MVNuke
{550}{}{Aufzug}                                       # MVDwn2Up.int
{551}{}{Aufzug}                                       # MVUp2Dwn.int
{552}{}{Treppenschacht}                                      # Chid2Mas.int
{553}{}{Treppe}                                      # Mas2Chid.int
{554}{}{Treppe}                                      # Chid2Twr.int
{555}{}{Treppenschacht}                                      # Tow2Chid.int
{556}{}{Tür}                                           # COCDoor.int
{557}{}{Höhlen}                                          # Cave2v13.int
{558}{}{Vault 13}                                       # V132Cave.int
{559}{}{Sichere Tür}                                    # SecDoor.int
{560}{}{Scheinwerfer}                                     # SPOTLITE
{561}{}{Wasserdieb}                                    # WtrThief.int
{562}{}{Jennifer}                                       # Jennifer.int
{563}{}{Explosion}                                      # Blast.int
{564}{}{Stuhl}                                          # UzChair.int
{565}{}{Höhlenwand}                                      # CaveWall.int
{566}{}{Aufzug}                                       # Elev0.int
{567}{}{Aufzug}                                       # Elev1.int
{568}{}{Aufzug}                                       # Elev2.int
{569}{}{Aufzug}                                       # Elev3.int
{570}{}{Aufzug}                                       # Elev4.int
{571}{}{Aufzug}                                       # Elev5.int
{572}{}{Aufzug}                                       # Elev6.int
{573}{}{Kneipenhocker}                                         # Barfly.int
{574}{}{Vault 15}                                       # BV2Vault.int
{575}{}{Nuka Cola-LKW}                                # ColaTruk.int
{576}{}{Fliegende Untertasse}                                  # FSauser.int
{577}{}{Der Glow}                                       # Glowent.int
{578}{}{Der Glow}                                       # GlowMap1.int
{579}{}{Der Glow}                                       # GlowMap2.int
{580}{}{L.A. Boneyard}                                  # LAAdytum.int
{581}{}{L.A. Boneyard}                                  #LABlades.int
{582}{}{L.A. Boneyard}                                  # LAGunRun.int
{583}{}{L.A. Boneyard}                                  # LARipper.int
{584}{}{Der Hub}                                        # HubEnt.int
{585}{}{Der Hub}                                        # HubDwnTn.int
{586}{}{Der Hub}                                        # HubHeigt.int
{587}{}{Der Hub}                                        # HubOldTn.int
{588}{}{Der Hub}                                        # HubWater.int
{589}{}{Höhle}                                           #DethCave.int
{590}{}{Komische Telefonzelle}                               # DrWhoMap.int
{591}{}{Großer Fußabdruck}                                # LgFtPrnt.int
{592}{}{Gebrauchtwagenparkplatz}                                   # UsedCar.int
{593}{}{Brahmin-Herde}                                # TalkCows.int
{594}{}{Schacht}                                        # JTUp2Dn.int
{595}{}{Leiter}                                         # JTDn2Up.int
{596}{}{Viola}                                          # Viola.int
{597}{}{Surf}                                           # Surf.int
{598}{}{Tür}                                           # ChocDoor.int
{599}{}{Dane}                                           # Dane.int
{600}{}{Jonathan}                                       # Jonathan.int
{601}{}{Brotherhood-Student}                            # Student.int
{602}{}{Children of the Cathedral}                      # Cath2MV.int
{603}{}{Sichere Tür}                                    # Glo4Supl.int
{604}{}{Kanalisation}                                         # Hall2Mtl.int
{605}{}{Kanalisation}                                         # Hall2Shd.int
{606}{}{Kanalisation}                                         # Motel2Hl.int
{607}{}{Lyle}                                           # Lyle.int
{608}{}{Neal}                                           # Neal.int
{609}{}{Boden}                                          # TrapFlor.int
{610}{}{Kenji}                                          # Kenji.int
{611}{}{Der Glow}                                       # GEnt2Lv1.int
{612}{}{Der Glow}                                       # GLv12Ent.int
{613}{}{Treppe}                                      # CTower1.int
{614}{}{Treppe}                                      # CTower2.int
{615}{}{Treppe}                                      # CTower3.int
{616}{}{Militärbasis}                                  # ExitBase.int
{617}{}{Radscorpion}                                    # SSRadSco.int
{618}{}{Lars}                                           # Lars.int
{619}{}{Aufzug}                                       # Elev6_m1.int
{620}{}{Aufzug}                                       # Elev7.int
{621}{}{Aufzug}                                       # Elev9.int
{622}{}{Aufzug}                                       # Elev10.int
{623}{}{Aufzug}                                       # Elev11.int
{624}{}{Supermutanten-Soldat}                           # GenMutan.int
{625}{}{Supermutanten-Sergeant}                          # GenSarg.int
{626}{}{Sehr sichere Tür}                               # MBOut2In.int
{627}{}{Trophäe}                                         # Trophy.int
{628}{}{Saul}                                           # Saul.int
{629}{}{Gustofer}                                       # Gustofer.int
{630}{}{Roboter}                                          # Robot.int
{631}{}{Nightkin-Wache}                                # VGateMut.int
{632}{}{Nightkin-Sergeant}                              # VPLotMut.int
{633}{}{Nightkin-Wache}                                # VFenceMt.int
{634}{}{Holo-CD}                                       # DoorCode.int
{635}{}{Garret}                                         # Guard2.int
{636}{}{Supermutanten-Wache}                             # VDoorMut.int
{637}{}{Kraftfeld}                                    # FieldB.int
{638}{}{Kraftfeld}                                    # FieldC.int
{639}{}{Kraftfeld}                                    # FieldD.int
{640}{}{Kraftfeld}                                    # FieldE.int
{641}{}{Kraftfeld}                                    # FieldF.int
{642}{}{Kraftfeld}                                    # FieldG.int
{643}{}{Kraftfeld}                                    # FieldH.int
{644}{}{Kraftfeld}                                    # FieldI.int
{645}{}{Computer}                                       # ForceCon.int
{646}{}{Supermutanten-Wache}                             # VTeam1.int
{647}{}{Supermutanten-Wache}                             # VTeam2.int
{648}{}{Supermutanten-Wache}                             # VTeam3.int
{649}{}{Supermutanten-Wache}                             # VTeam4.int
{650}{}{Supermutanten-Wache}                             # VTeam5.int
{651}{}{Supermutanten-Wache}                             # VTeam6.int
{652}{}{Supermutanten-Wache}                             # VTeam7.int
{653}{}{Supermutanten-Wache}                             # VTeam8.int
{654}{}{Lorenzos Wache}                                # avery.int
{655}{}{Lorenzos Wache}                                # bill.int
{656}{}{Billy}                                          # billy.int
{657}{}{Bob}                                            # bob.int
{658}{}{Zeichen}                                           # bobsign.int
{659}{}{Lorenzos Wache}                                # cally.int
{660}{}{Cleo}                                           # cleo.int
{661}{}{Caravan-Fahrer}                                 # crvndrvr.int
{662}{}{Dan}                                            # dan.int
{663}{}{Dans Frau}                                     # danwife.int
{664}{}{Hub-Bewohner}                                        # deadguy.int
{665}{}{Deckers Wache}                                 # deckgrd.int
{666}{}{Demetre}                                        # demetre.int
{667}{}{Deputy Fry}                                     # depfry.int
{668}{}{Dogmeat}                                        # dogmeat.int
{669}{}{Sehr sichere Tür}                               # elecdoor.int
{670}{}{Boden}                                          # electrap.int
{671}{}{Farmer}                                         # femfarmr.int
{672}{}{Far Go Traders-Wache}                            # fgtgard.int
{673}{}{Hub-Polizist}                             # gencop.int
{674}{}{Far Go Traders-Händler}                         # genfgt.int
{675}{}{Skag}                                           # genskag.int
{676}{}{Guido}                                          # guido.int
{677}{}{Sichere Tür}                                    # gunlock.int
{678}{}{Leibwache}                                      # hbodgrd2.int
{679}{}{Children of the Cathedral-Wache}                # hchdgrd.int
{680}{}{Farmer}                                         # hgenfarm.int
{681}{}{Hub-Wache}                                  # hgengrd.int
{682}{}{Daren Hightower}                                # hightowr.int
{683}{}{Hightowers Wache}                              # htwrgrd.int
{684}{}{Hightowers Frau}                               # htwrwife.int
{685}{}{Hub-Bewohner}                                         #/ hubber.int
{686}{}{Caravan-Händler}                               # hubcarvn.int
{687}{}{Hub-Polizist}                         # hubcop.int
{688}{}{Blumenkind}                                   # hubflrcd.int
{689}{}{Jake}                                           # hubjake.int
{690}{}{Children of the Cathedral-Patient}              # hubpatnt.int
{691}{}{Smitty}                                         # hubsmity.int
{692}{}{Jasmine}                                        # jasmine.int
{693}{}{Stellenaushang}                                       # jobpost.int
{694}{}{Kane}                                           # kane.int
{695}{}{Keri}                                           # keri.int
{696}{}{Lorenzos Wache}                                # leon.int
{697}{}{Lorenzo}                                        # lorenzo.int
{698}{}{Meisterhändler}                                # mstmerch.int
{699}{}{Richie}                                         # richie.int
{700}{}{Rufus}                                          # rufus.int
{701}{}{Rutger}                                         # rutger.int
{702}{}{Sid}                                            # sid.int
{703}{}{Thorndyke}                                      # thorndyk.int
{704}{}{Troy}                                           # troy.int
{705}{}{Water Merchants-Händler}                          # wmcarvn.int
{706}{}{Water Merchants-Wache}                           # wtrMGrd.int
{707}{}{Computer}                                       # RadioCom.int
{708}{}{Supermutanten-Wache}                            # Comptrol.int
{709}{}{Caravan-Händler}                               # HGenCvan.int
{710}{}{Warnung}                                        # VatWarn.int
{711}{}{Alarm}                                          # VatAlert.int
{712}{}{Boden}                                          # VPlasma.int
{713}{}{Boden}                                          # VBOOM.int
{714}{}{Boden}                                          # VLaser.int
{715}{}{Boden}                                          # VMonowir.int
{716}{}{Spind}                                         # VLocker.int
{717}{}{Beth}                                           # HBeth.int
{718}{}{Brotherhood-Wache}                              # HallGrd.int
{719}{}{Brotherhood-Wache}                              # RoomGrd.int
{720}{}{Brotherhood-Trainer}                            # Spar.int
{721}{}{QA Cheat}                                       # Cheater.int
{722}{}{Izo}                                            # Izo.int
{723}{}{Katja}                                          # Katja.int
{724}{}{Schacht}                                        # Ady2Stor.int
{725}{}{Leiter}                                         # Stor2Ady.int
{726}{}{Leiter}                                         # FolDn2Up.int
{727}{}{Schacht}                                        # FolUp2Dn.int
{728}{}{Treppe}                                      # HDtDn2Up.int
{729}{}{Treppenschacht}                                      # HDtUp2Dn.int
{730}{}{Sehr sichere Tür}                               # HDtVault.int
{731}{}{Mr. Handy}                                      # MrHandyC.int
{732}{}{Brotherhood-Student}                            # Student.int
{733}{}{Thomas}                                         # Thomas.int
{734}{}{Reaktion ändern}                                # ModReact.int
{735}{}{Schacht}                                        # Ady2Farm.int
{736}{}{Leiter}                                         # Farm2Ady.int
{737}{}{Schacht}                                        # Ady2Cell.int
{738}{}{Leiter}                                         # Cell2Ady.int
{739}{}{Gizmos Wache}                                  # GizGuard.int
{740}{}{Rippers-Gangmitglied}                                  # ripper.int
{741}{}{Holo-CD}                                       # MutDisk.int
{742}{}{Deathclaw}                                      # DethClaw.int
{743}{}{Deathclaw-Nachkommen}                                # Deathspr.int
{744}{}{Fischer}                                      # FishrMan.int
{745}{}{Sohn des Fischers}                                # FishrSon.int
{746}{}{Komische Telefonzelle}                               # Tardis.int
{747}{}{Großer Fußabdruck}                                # FootMap.int
{748}{}{Komische Telefonzelle}                               # WhoMap.int
{749}{}{Brahmin}                                        # TalkCow.int
{750}{}{Brahmin-Herde}                                # TCowMap.int
{751}{}{Verletzter Bauer}                                # MissBro
{752}{}{Brutale Wache}                                    # HubCaptr.int
{753}{}{Ewiges Leben}                                # animfrvr.int
{754}{}{Treppenschacht}                                      # ThfU2D.int
{755}{}{Treppe}                                      # ThfD2U.int
{756}{}{Zeitungsautomat}                              # MVNews.int
{757}{}{Gebrauchtwagenhändler}                              # Dealer.int
{758}{}{Gebrauchtwagenparkplatz}                                   # UsedCar.int
{759}{}{Brotherhood of Steel}                           # BroDead.int
{760}{}{Children of the Cathedral}                      # ChilDead.int
{761}{}{Eingang zur Militärbasis}                         # MBDead.int
{762}{}{Sarah}                                          # Sarah.int
{763}{}{Agatha}                                         # Agatha.int
{764}{}{Chuck}                                          # Chuck.int
{765}{}{Alan}                                           # Alan.int
{766}{}{Brenden}                                        # Brenden.int
{767}{}{Patrick}                                        # Patrick.int
{768}{}{Ismarc}                                         # Ismarc.int
{769}{}{Wütend auf dich}                                   # Enemy.int
{770}{}{Alex}                                           # Alex.int
{771}{}{Gideon}                                         # Gideon.int
{772}{}{Jeremiah}                                       # Jerem.int
{773}{}{Supermutanten-Wache}                             # AirGrd.int
{774}{}{Supermutanten-Wache}                             # AirGrd2.int
{775}{}{Dr. Lorri}                                      # BOSLori.int
{776}{}{Moore}                                          # Moore.int
{777}{}{Lucy}                                           # Lucy.int
{778}{}{Wiggup}                                         # Wiggup.int
{779}{}{Verrückter Wissenschaftler}                                  # MadSci.int
{780}{}{Vincent}                                        # Vincent.int
{781}{}{Farmreparaturteile}                                     # FARMPART.int
{782}{}{Gefangener}                                       # MLPrison.int
{783}{}{Gefangener}                                       # GenPris.int
{784}{}{Computer}                                       # PrisCon.int
{785}{}{Thomas}                                         # thomas2.int
{786}{}{Haustier des Meisters}                                   # Monster.int
{787}{}{Computer}                                       # PsyCon.int
{788}{}{Rae}                                            # Ray.int
{789}{}{Sehr sichere Tür}                               # BHDoor.int
{790}{}{Arzthelfer}                             # BOSAsIs.int
{791}{}{Dein Zimmergenosse}                                  # RD1.int
{792}{}{Brotherhood of Steel-Neuling}                  # GenInit.int
{793}{}{Koyote}                                         # Coyote.int
{794}{}{Supermutanten-Wache}                             # Smone.int
{795}{}{Supermutanten-Wache}                             # SMTwo.int
{796}{}{Sherrif Greene}                                 # Justin.int
{797}{}{Barkeeper}                                      # Falcon1.int
{798}{}{Hub-Händler}                               # Merch1.int
{799}{}{Lance}                                          # Lance.int
{800}{}{Raider}                                         # LoneRaid.int
{801}{}{Hub-Händler}                               # RndMerch.int
{802}{}{Brotherhood Paladin-Späher}                      # PalScout.int
{803}{}{Trent}                                          # Trent.int
{804}{}{Würfelspiel-Croupier}                                   # HDealer.int
{805}{}{Spielautomat}                                   # HSlots.int
{806}{}{Betrunkener}                                          # HRndBar.int
{807}{}{Spieler}                                        # HGenGamb.int
{808}{}{Prostituierte}                                         # HHooker.int
{809}{}{John}                                           # HJohn.int
{810}{}{Croupier}                                         # HGenDeal.int
{811}{}{Betender Supermutant}                           # Smpray.int
{812}{}{Betendes Child of the Cathedral}                 # Cpray.int
{813}{}{Bauer}                                        # PeasVict.int
{814}{}{Roulette-Croupier}                                # HRoulet.int
{815}{}{Junktown-Bauer}                               # JunkPeas.int
{816}{}{Brotherhood-Lehrer}                         # Teacher.int
{817}{}{Brotherhood-Scribe}                             # Genscrib.int
{818}{}{Brotherhood-Knight}                             # Genknigh.int
{819}{}{Brotherhood-Paladin}                            # Genpalad.int
{820}{}{Spielautomat}                                   # Hslots.int
{821}{}{Treppe}                                      # RipUp2Dn.int
{822}{}{Treppenschacht}                                      # RipDn2Up.int
{823}{}{Brotherhood-Scribe}                             # Rd1Scrb1.int
{824}{}{Brotherhood-Knight}                             # Rd1Knig.int
{825}{}{Computerterminal}                              # term.int
{826}{}{Computerterminal}                              # term1.int
{827}{}{Computerterminal}                              # term2.int
{828}{}{Computerterminal}                              # term3.int
{829}{}{Computerterminal}                              # term4.int
{830}{}{Computerterminal}                              # term5.int
{831}{}{Computerterminal}                              # term6.int
{832}{}{Computerterminal}                              # term7.int
{833}{}{Computerterminal}                              # term8.int
{834}{}{Spind}                                         # Lccker.int
{835}{}{Gottesanbeterin}                                         # Mantis.int
{836}{}{Arbeitstisch}                                     # WkTbl.int
{837}{}{Verrückter Wissenschaftler}                                  # MadBrot.int
{838}{}{Gefangene}                                 # Women.int
{839}{}{Becken}                                           # Sink.int
{840}{}{Corridor of Revulsion}                          # Revulse.int
{841}{}{Generator}                                      # fieldgen.int
{842}{}{Computer}                                       # ElevCon.int
{843}{}{Aktentasche}                                      # BombCase.int
{844}{}{Holo-CD}                                       # BroHist.int
{845}{}{Holo-CD}                                       # SopDisk.int
{846}{}{Holo-CD}                                       # MaxDisk.int
{847}{}{Kühlschrank}                                  # Fridg.int
{848}{}{Regal}                                       # HubSafe.int
{849}{}{Raider}                                         # GenRaidA.int
{850}{}{Raider}                                         # GenRaidB.int
{851}{}{Raider}                                         # GenRaidC.int
{852}{}{Händler}                                       # GenMercA.int
{853}{}{Händler}                                       # GenMercB.int
{854}{}{Händler}                                       # GenMercC.int
{855}{}{Wache}                                          # GenGrdA.int
{856}{}{Wache}                                          # GenGrdB.int
{857}{}{Wache}                                          # GenGrdC.int
{858}{}{Brotherhood-Paladin}                            # GenPalA.int
{859}{}{Brotherhood-Paladin}                            # GenPalB.int
{860}{}{Brotherhood-Paladin}                            # GenPalC.int
{861}{}{Caravan-Mitglied}                                      # CrvnTeam.int
{862}{}{}                                               # CrvnMstr.int
{863}{}{Raider}                                         # CrvnEnmy.int
{864}{}{Waren zu verkaufen}                                 # KillStor.int
{865}{}{Caravan-Tour}                             # CarEnctr.int
{866}{}{Oft gesagte Dinge}                           # GenChat.int
{867}{}{Temporärer Ort}                                # TEMP
{868}{}{Temporärer Ort}                                # TEMP
{869}{}{Temporärer Ort}                                # TEMP
{870}{}{Knight Larry}                                   # LaryKnig.int
{871}{}{Vrees Scribe}                                  # VreScrib.int
{872}{}{Vrees Wache}                                   # vregrd.int
{873}{}{Maxsons Wache}                                 # MaxGrd.int
{874}{}{Jeremiah}                                       # Jerem2.int
{875}{}{Tür}                                           # WoodDoor.int
{876}{}{Stabile Tür}                                    # MetlDoor.int
{877}{}{Caravan-Tour}                             # HubEnctr.int
{878}{}{Caravan-Tour}                               # HGenVan2.int
{879}{}{Far Go Traders-Händler}                        # FGTRtnVn.int
{880}{}{Crimson Caravans-Händler}                      # CCRtnVn.int
{881}{}{Water Merchants-Händler}                         # WMRtnVn.int
{882}{}{Mitch}                                          # AllNOne.int
{883}{}{Ladenbesitzer}                                     # Armory.int
{884}{}{Waren zu verkaufen}                                 # AdyStore.int
{885}{}{Weniger Licht}                              # ExitLite.int
{886}{}{Seil}                                           # Rope.int
{887}{}{Jake}                                           # ArmsDeal.int
{888}{}{Ghuls-Wache}                                    # GDoor.int
{889}{}{Junktown-Gefängniszelle}                             # JunkJail.int
{890}{}{Ghuls-Wache}                                   # Tread.int
{891}{}{Ghuls-Wache}                                   # Dirtnap.int
{892}{}{Verstrahlter Ghul}                                    # Valtglo.int
{893}{}{Computer}                                       # ValtComp.int
{894}{}{Farmer}                                         # RedFarm.int
{895}{}{Farmer}                                         # GrnFarm.int
{896}{}{Caravan-Händler}                               # HCaravn1.int
{897}{}{Caravan-Händler}                               # HCaravn2.int
{898}{}{Caravan-Händler}                               # HCaravn3.int
{899}{}{Caravan-Händler}                               # HCaravn4.int
{900}{}{Tür}                                           # CRedDoor.int
{901}{}{Tür}                                           # CBlkDoor.int
{902}{}{Mat}                                            # Mat.int
{903}{}{Luke}                                           # Luke.int
{904}{}{John}                                           # John.int
{905}{}{Tür}                                           # JDoor.int
{906}{}{Bibliothek}                                        # Library.int
{907}{}{Gemietetes Zimmer}                                    # CrashRm.int
{908}{}{Tür}                                           # JakeDoor.int
{909}{}{Schreibtisch}                                           # JakeDesk.int
{910}{}{Regal}                                       # Bookcase.int
{911}{}{Children of the Cathedral-Techniker}           # MLOps.int
{912}{}{Viscious}                                       # Viscious.int
{913}{}{Wasserrationsbehälter}                      # VaultBox.int
{914}{}{Computer}                                       # MstrComp.int
{915}{}{Tür}                                           # Childoor.int
{916}{}{Julio}                                          # HWMHost.int
{917}{}{Caravan-Organisator}                               # CarvLead.int
{918}{}{Regal}                                       # GenBCase.int
{919}{}{Sondereinsatz-Paladin}                          # BroInvad.int
{920}{}{Followers-Späher}                                 # FolInvad.int
{921}{}{Mike}                                           # Mike.int
{922}{}{Vance}                                          # Vance.int
{923}{}{Penner}                                    # Junkie.int
{924}{}{Schutt}                                         # NDebris.int
{925}{}{Schutt}                                         # SDebris.int
{926}{}{Schutt}                                         # EDebris.int
{927}{}{Schutt}                                         # WDebris.int
{928}{}{Powerterminal}                                 # GPwrTerm.int
{929}{}{Fußabdrücke}                                     # FootPrnt.int
{930}{}{Water Merchants-Wache}                           # WMGuard.int
{931}{}{Roboterwache}                                   # GSenRob.int
{932}{}{Sichere Tür}                                    # GloYlDor.int
{933}{}{Händler}                                       # WMGroup.int
{934}{}{Crimson Caravans-Wache}                          # CCGuard.int
{935}{}{Boxringwache}                                   # BoxGuard.int
{936}{}{Spind}                                         # GunCache.int
{937}{}{Sehr stabile Tür}                                # SDoor.int
{938}{}{Dummer Mutant}                                  # PowerMut.int
{939}{}{Schwarzes Brett}                                 # bullbord.int
{940}{}{Gunrunners-Koffer}                           # GunCase.int
{941}{}{Gunther}                                        # Gunther.int
{942}{}{Slappy}                                         # Slappy.int
{943}{}{Ladenbesitzer}                                     # CathShop
{944}{}{Tisch}                                          # CathCase.int
{945}{}{Kyle}                                           # Kyle.int
{946}{}{Lemmy}                                          # Lemmy.int
{947}{}{Wache}                                          # Bethgrd.int
{948}{}{Supermutanten-Späher}                             # DCMutant.int
{949}{}{Far Go Traders-Händler}                       # FGTCarvn.int
{950}{}{Supermutanten-Wache}                         # MutAmbsh.int
{951}{}{Kassette}                                        # DocLokr.int
{952}{}{Kühlschrank}                                  # CrashBox.int
{953}{}{Tür}                                           # SkumDoor.int
{954}{}{Supermutanten-Wache}                         # SupAmbsh.int
{955}{}{Giftiger Schlamm}                                   # MoatChek.int
{956}{}{Mysteriöser Fremder}                            # Stranger.int
{957}{}{}                                             # SupGrd.int
{958}{}{Sehr sichere Tür}                               # SupDoor.int
{959}{}{Spind}                                         # VWepLokr.int
{960}{}{Brotherhood-Spind}                             # BroLock.int
{961}{}{Holo-CD mit Vaultdaten}                            # ValtDisk.int
{962}{}{Mrs. Staple}                                    # Staple.int
{963}{}{Alarmleuchte}                                    # Klaxon.int
{964}{}{Ein-/Ausschalter}                                  # Toggle.int
{965}{}{Knight Paul}                                    # Paul.int
{966}{}{Leon}                                           # HtwrLeon.int
{967}{}{Boden}                                          # VPlasTrap.int
{968}{}{Boden}                                          # VExldTrap.int
{969}{}{Boden}                                          # VElecTrap.int
{970}{}{George}                                         # HtwrGrge.int
{971}{}{Rick}                                           # HtwrRick.int
{972}{}{Stahlkassette}                                      # HtwrBox.int
{973}{}{Tür}                                           # KilDoor1.int
{974}{}{Tür}                                           # KilDoor2.int
{975}{}{Kraftfeldemitter}                            # Emiter1a.int
{976}{}{Kraftfeld}                                    # Field1a.int
{977}{}{Kühlschrank}                                         # MorbCool.int
{978}{}{Tür}                                           # HtwrDoor.int
{979}{}{Kraftfeld}                                    # Field1a.int
{980}{}{Kraftfeldemitter}                            # Emiter1a.int
{981}{}{Kraftfeld}                                    # Field1a.int
{982}{}{Kraftfeldemitter}                            # Emiter1a.int
{983}{}{Kraftfeld}                                    # Field1a.int
{984}{}{Kraftfeldemitter}                            # Emiter1a.int
{985}{}{Kraftfeld}                                    # Field1a.int
{986}{}{Kraftfeldemitter}                            # Emiter1a.int
{987}{}{Kraftfeld}                                    # Field1a.int
{988}{}{Kraftfeldemitter}                            # Emiter1a.int
{989}{}{Floater}                                        # Floater.int
{990}{}{Lenore}                                         # Lenore.int
{991}{}{Bob}                                            # BitsBob.int
{992}{}{Tür}                                           # KaneDoor.int
{993}{}{Kraftfeld}                                    # Field1a.int
{994}{}{Kraftfeldemitter}                            # Emiter1a.int
{995}{}{Kraftfeld}                                    # Field1a.int
{996}{}{Kraftfeldemitter}                            # Emiter1a.int
{997}{}{Schmerzfeld}                                     # PainFeld.int
{998}{}{Kraftfeld}                                    # Field1a.int
{999}{}{Kraftfeldemitter}                            # Emiter1a.int
{1000}{}{Kraftfeld}                                   # Field1a.int
{1001}{}{Kraftfeldemitter}                           # Emiter1a.int
{1002}{}{Kraftfeld}                                   # Field1a.int
{1003}{}{Kraftfeldemitter}                           # Emiter1a.int
{1004}{}{Aufzugtür}                                 # VBrokElv.int
{1005}{}{}                                              # Stuff.int
{1006}{}{Gesicherte Tür}                                  # ArmDoor.int
{1007}{}{Regulator-Wache}                               # RegGuard.int
{1008}{}{Ghul}                                         # HotGhoul.int
{1009}{}{Leutnants Wache}                                   # LtGuard.int
{1010}{}{Computer}                                      # MorpComp.int
{1011}{}{Wand}                                          # SetDoor.int
{1012}{}{Invasionsmutant}                               # Invader.int
{1013}{}{Regulator-Wache}                               # PGuard.int
{1014}{}{Deputy Fry}                                    # FryStub.int
{1015}{}{Mutanten-Wache}                                  # NukeGrd.int
{1016}{}{Soldat des Meisters}                              # Hord.int
{1017}{}{Dugan}                                         # Dugan.int
{1018}{}{MacRae}                                        # MacRae.int
{1019}{}{Crimson Caravans-Wache}                         # CCGuard1.int
{1020}{}{Crimson Caravans-Wache}                         # CCGuard2.int
{1021}{}{Mutter Deathclaw}                              # MomClaw.int
{1022}{}{Deathclaw}                                     # RoamClaw.int
{1023}{}{Michael}                                       # BYMike.int
{1024}{}{Christine}                                     # BYChris.int
{1025}{}{Greg}                                          # BYGreg.int
{1026}{}{Blades-Gangmitglied}                                         # InBlade.int
{1027}{}{Deathclaw-Ei}                                 # EggClaw.int
{1028}{}{Radscorpion}                                   # Radscor2.int
{1029}{}{Kiste}                                           # VanceBox.int
{1030}{}{Kiste}                                           # BethBox.int
{1031}{}{Kraftfeldemitter}                           # Emiter1a.int
{1032}{}{Tür}                                          # RhomDoor.int
{1033}{}{Spind}                                        # RhomLock.int
{1034}{}{Ratte}                                           # WanRat2.int
{1035}{}{Irwin}                                         # Irwin.int
{1036}{}{Powerrüstung}                                   # Armor.int
{1037}{}{Kassette}                                       # MitchBox.int
{1038}{}{Raider}                                        # FarmRaid.int
{1039}{}{Mathia}                                        # Mathia.int
{1040}{}{Boden}                                         # JTile.int
{1041}{}{Brahmin}                                       # Stampede.int
{1042}{}{Brotherhood-Elder}                             # HighEld.int
{1043}{}{Maulwurfsratte}                                      # MoleRat2.int
{1044}{}{Brotherhood-Elder}                             # BroEld.int
{1045}{}{Ghul}                                         # RanGhoul.int
{1046}{}{Eistruhe}                                     # IceChest.int
{1047}{}{Holo-CD}                                      # LtCodes.int
{1048}{}{Kraftfeld}                                   # PrisFeld.int
{1049}{}{Kraftfeld}                                   # PsyField.int
{1050}{}{Kenny}                                         # Kenny.int
{1051}{}{Brotherhood-Wache}                             # SuplyGrd.int
{1052}{}{Hub}                                           # HubMis1.int
{1053}{}{}                                              # RndEcGen.int
{1054}{}{Spind}                                        # GenLock.int
{1055}{}{Holo-CD}                                      # RegDisk.int
{1056}{}{Gefangener}                                      # HubPris.int
{1057}{}{Follower}                                     # LAFollwr.int
{1058}{}{Tür}                                          # RaidDoor.int
{1031}{}{Beschädigter Kraftfeldemitter}                   # GenEmit.int
