#include <define.h>

//#define NAME                    SCRIPT_

#include <command.h>
//#include <ModReact.h>



procedure start;
#include <push.h>
procedure combat;
procedure critter_p_proc;
procedure pickup_p_proc;
procedure talk_p_proc;
procedure destroy_p_proc;
procedure look_at_p_proc;

variable hostile1;
variable only_once := 1;
variable temp;


procedure start
begin
	if (only_once) then begin
		only_once := 0;
		critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_TEAM_NUM, 44);
		if (local_var(0) < 1) then begin
			temp := random(1, 2);
			set_local_var(0, temp);
		end
		critter_add_trait(self_obj, TRAIT_OBJECT, OBJECT_AI_PACKET, AI_BROTHERHOOD_INITIATE);
	end
	if (script_action == look_at_proc) then begin
		call look_at_p_proc;
	end
	else begin
		if (script_action == pickup_proc) then begin
			call pickup_p_proc;
		end
		else begin
			if (script_action == talk_proc) then begin
				call talk_p_proc;
			end
			else begin
				if (script_action == critter_proc) then begin
					call critter_p_proc;
				end
				else begin
					if (script_action == destroy_proc) then begin
						call destroy_p_proc;
					end
				end
			end
		end
	end
end

procedure combat
begin
	hostile1 := 1;
end

procedure critter_p_proc
begin
	if (global_var(GVAR_ENEMY_BROTHERHOOD)) then begin
		hostile1 := 1;
	end
	if (tile_distance_objs(self_obj, dude_obj) > 12) then begin
		hostile1 := 0;
	end
	if (hostile1) then begin
		set_global_var(GVAR_ENEMY_BROTHERHOOD, 1);
		hostile1 := 0;
		attack_complex(dude_obj, 0, 1, 0, 0, 30000, 0, 0);
	end
end

procedure pickup_p_proc
begin
	if (source_obj == dude_obj) then begin
		hostile1 := 1;
	end
end

procedure talk_p_proc
begin
	float_msg(self_obj, message_str(SCRIPT_RD1INIT, random(126, 132)), FLOAT_MSG_RED);
end

procedure destroy_p_proc
begin
	set_global_var(GVAR_ENEMY_BROTHERHOOD, 1);
	rm_timer_event(self_obj);
	if (source_obj == dude_obj) then begin
		if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_GOOD_MONSTER) > (2 * global_var(GVAR_BAD_MONSTER))) or (global_var(GVAR_BERSERKER_REPUTATION) == 1))) then begin
			set_global_var(GVAR_BERSERKER_REPUTATION, 1);
			set_global_var(GVAR_CHAMPION_REPUTATION, 0);
		end
		if (((global_var(GVAR_BAD_MONSTER) + global_var(GVAR_GOOD_MONSTER)) >= 25) and ((global_var(GVAR_BAD_MONSTER) > (3 * global_var(GVAR_GOOD_MONSTER))) or (global_var(GVAR_CHAMPION_REPUTATION) == 1))) then begin
			set_global_var(GVAR_CHAMPION_REPUTATION, 1);
			set_global_var(GVAR_BERSERKER_REPUTATION, 0);
		end
		set_global_var(GVAR_GOOD_MONSTER, global_var(GVAR_GOOD_MONSTER) + 1);
		if ((global_var(GVAR_GOOD_MONSTER) % 2) == 0) then begin
			set_global_var(GVAR_PLAYER_REPUTATION, global_var(GVAR_PLAYER_REPUTATION) - 1);
		end
	end
end

procedure look_at_p_proc
begin
	script_overrides;
	if (local_var(0) == 1) then begin
		display_msg(message_str(SCRIPT_RD1INIT, 101));
	end
	else begin
		display_msg(message_str(SCRIPT_RD1INIT, 102));
	end
end