{100}{}{Decker has no wish to talk to you any more.}
{101}{}{You see Decker.}
{102}{}{Decker is too busy to speak to you. Do your job
 and come back later.}
{103}{DECK_1}{
So.  You're looking for a job.  How fortunate.  I have one that needs doing.  Ahh, but where are my manners?  What's your name?}
{104}{}{I am }
{105}{}{.}
{106}{}{What business is it of yours?}
{107}{DECK_2}{
Well, the pleasantries are now concluded.  Do you wish to hear about the job?}
{108}{}{That's why I'm here.}
{109}{}{Not particularly.}
{110}{DECK_3}{
Background:  There's a certain merchant who's . . . how to phrase this . . . not cooperating fully with the Underground.}
{111}{}{And the job?}
{112}{DECK_4}{
Quite simple.  Hunt down the merchant and his wife and exterminate them. }
{113}{}{You mean kill them?}
{114}{}{How much for the job?}
{115}{}{I can't do that!}
{116}{DECK_5}{
All a matter of semantics, but yes.  Kill them.  Will you take the job?}
{117}{}{Umm, sure -- why not?}
{118}{}{No! That would be wrong!}
{119}{}{How much?}
{120}{DECK_6}{
Oh, excellent.  The standard pay is 500 Scripts to open, and another 2500 . . . to close.}
{121}{}{Where can I find this merchant?}
{122}{DECK_7}{
They live in the Heights, on Barter Street and Thunder Avenue.  Complete the job and return.}
{123}{}{Okay, I will.}
{124}{}{How will you know I killed them?}
{125}{}{I don't think so.}
{126}{DECK_8}{
Quite excellent.  My assistant will renumerate you on the way out.  Please, close the door behind you.}
{127}{deck_9}{Trust me.  I'll know.}
{128}{}{Okay, I'll do it.}
{129}{}{Pass.}
{130}{DECK_10}{
I must confess feeling a bit . . . disappointed in you.  But these things happen.  You will remember this is confidential.  Good day.}
{131}{DECK_11}{
It's standard pay.  500 caps to start, another 2500 when the job is done.  Will you do it?}
{132}{}{No, thanks.}
{133}{}{Yeah, I'll do it.}
{134}{DECK_12}{
Very nice.  The merchant lives in the Heights, on Barter Street and Thunder Avenue.  Your initial pay will be handed to you on your way out.}
{135}{DECK_13}{
Everything is my business in the Hub.  Either tell me, or you may leave.}
{136}{}{My name is }
{137}{}{.}
{138}{}{I'm not telling you anything.}
{139}{DECK_14}{
I see . . . My assistant will show you to the door.}
{140}{DECK_15}{
I'm very proud of you.  You're ruthless, an attribute I admire.  Kane will give you your payment.  I hope you're available in the future.}
{141}{}{Can I ask you a few questions?}
{142}{}{Thanks.}
{143}{DECK_16}{
Under the circumstances, yes.}
{144}{}{What's in the Hub?}
{145}{}{Heard any rumors?}
{146}{}{Nevermind.}
{147}{Deck_16b}{Keep it brief, please.}
{148}{DECK_17}{
The Merchant Market is in the center of town, surrounded by a number of establishments.  You have the Heights to the west, and Old Town to the east.}
{149}{}{What kind of establishments?}
{150}{}{Thanks for the information. Can I ask you a few more questions?}
{151}{DECK_18}{
You're in the Maltese Falcon.  There's also the All in One Store, the Armory, the Friendly Lending Company, the police and, unfortunately, the Children of the Cathedral hospital.}
{152}{}{Doesn't sound like you're a fan of the Children. What's up?}
{153}{}{Thanks. Can I ask you some more questions?}
{154}{DECK_19}{
They . . . encroach.  Let's leave it at that, shall we?}
{155}{}{Okay. Can I ask you a few more questions?}
{156}{DECK_20}{
I'm not a tour guide.  Go see for yourself.}
{157}{}{Can I ask some more questions?}
{158}{}{True. Tour guides would be much nicer.}
{159}{DECK_21}{
No.  Please get your payment and leave.}
{160}{DECK_22}{
Pardon me? }
{161}{}{You heard me.}
{162}{}{Nothing. Can I ask you some more questions?}
{163}{DECK_23}{
You are arrogant.  My assistant will show you through . . . I mean . . . to the door.}
{164}{deck_24}{No.}
{165}{}{Well, can I ask you something else?}
{166}{}{You're a cranky guy.}
{167}{DECK_25}{
Someone appears to be stealing whole caravans from the Far Go Traders.  And the Thieves' Circle is causing their normal minor difficulties.}
# Line 168 has been changed due to gender issues. See lines 232-233.
{168}{}{}
{169}{}{Sure.}
{170}{}{No way in Hell!}
{171}{DECK_27}{
Excellent.  You see, the last job I gave you was a test and you did exceedingly well.  Now comes a job of importance.}
{172}{}{Which is?}
{173}{}{Sounds scary. I don't think I'm interested.}
{174}{DECK_28}{
As you may know, the Children of the Cathedral have been gaining influence in this town, and frankly, I won't stand for it.}
{175}{}{So what do you want me to do?}
{176}{DECK_29}{
A small matter.  Kill the High Priestess, Jain.  Once she's gone, this little nuisance will be ended.  Interested?}
{177}{}{Absolutely.}
{178}{}{But that would be immoral!}
{179}{DECK_30}{
I believe I'm beginning to like you.  The pay is 1000 up front and 4000 upon completion.  And trust me, I'll know when it's done.}
{180}{}{Okay.}
{181}{DECK_31}{
Talk to Kane on your way out.  He'll provide you with details.}
{182}{DECK_32}{
And killing the merchant wasn't?}
{183}{}{Well, all right, I'll do it.}
{184}{}{I don't care. I won't do it.}
{185}{DECK_33}{
The pay is 1000 in advance and 4000 upon . . . execution.  And trust me, I'll know when it's over.}
{186}{}{Okay.}
# Line 187 has been changed due to gender issues. See 234-235.
{187}{}{}
{188}{DECK_35}{
What a pity.  Are you certain you won't even hear what the job is?}
{189}{}{Yep, I'm not gonna do it.}
{190}{}{Okay, what is it?}
{191}{DECK_36}{Then we have nothing more to discuss.}
{192}{DECK_37}{Exceptional job.  I believe the religious faction shall not interfere anymore.  Speak with Kane for your reward.  My thanks -- and I will certainly keep you in mind in the future.}
{193}{DECK_38}{Put that down.}
{194}{DECK_39}{I am quite a patient man, but even I have limits.  Kane, teach this simpleton a lesson.}
{195}{DECK_40}{Stop that.}
{196}{DECK_42}{Talk to Kane about that.  He can tell you more.}
{197}{DECK_43}{As I said . . .}
{198}{DECK_44}{Like I said . . .}
{199}{DECK_45}{I already told you . . .}
{200}{DECK_46}{Weren't you listening to me?  I said . . .}
{201}{DECK_47}{Be advised: I am unaccustomed to repeating myself.}
{202}{DECK_48}{I will not say that again.}
{203}{DECK_49}{You have no need to know anything else about me.}
{204}{DECK_50}{Most people do not bandy the name of my organization around lightly.  We control the Hub.}
{205}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.}
{206}{DECK_52}{They steal from the merchants and give to the poor, or some such nonsense.  They are inconsequential to me.  That old mutant, Harold would know more.}
{207}{DECK_53}{He's the head of the police.  Nice guy, if you like the straight arrow, honest type.  Not like his father; now there was a loyal man.}
{208}{DECK_54}{Harold's been around for some time.  He's over in Old Town.  A good source for certain types of information.}
{209}{DECK_55}{They control the water.  Go to the south end of the Merchant Market, you'll find them there.}
{210}{DECK_56}{He's the head of the Water Merchants.}
{211}{DECK_57}{They used to control the hospital until the Children took over.  Now they sit and brood in their warehouse - very strange.  You will find them at the northwest end of the Merchant Market.}
{212}{DECK_58}{He's the head of the Crimson Caravan.}
{213}{DECK_59}{They're the last of the merchants, and I mean that literally.  Small time stuff, mostly.  Look northeast of the Merchant Market.}
{214}{DECK_60}{Amusing.  He considers himself the leader of the Far Go Traders.  More of a figurehead, actually.  He knows better than to interfere with my business.}
{215}{DECK_61}{She's in charge of the Weapons Store.}
{216}{DECK_62}{Something is making the Far Go Traders' caravans disappear.  I'd like to know the cause, since it does disrupt a piece of my business.}
{217}{Deck_63}{It's in the center of town.}
{218}{DECK_64}{Myths and legends.  The Death Claw is supposedly a ghost or something.}
{219}{DECK_65}{Old Town takes up the entire east side.  The skags live there.}
{220}{DECK_66}{Most merchants live there.  Simply go west from here.}
{221}{DECK_67}{An annoying organization.  Soon they may need a demonstration in the management of power.}
{222}{DECK_68}{Morpheus is the head of the Children of the Cathedral.  He resides down in the Boneyard.}
{223}{DECK_69}{She's presently the head of the Children of the Cathedral in the Hub.  I've reason to believe that may change soon.}
{224}{DECK_70}{One of the fabrications of the Children.  He's supposedly some minor deity, or something.}
{225}{DECK_71}{It's a small place that sells . . . fair weapons.  Over by the Far Go Traders.}
{226}{DECK_72}{Just out the door and to the north.  You can't miss it.}
{227}{DECK_73}{That's not important.}
{228}{DECK_74}{What?  That isn't important now.}
{229}{DECK_75}{Really.  Now why would I want to do that?}
{230}{}{I see you have disposed of my Second.  I will have to take care of you myself.}
{231}{}{How good to see you Sheriff Greene!  I see you've come to say your goodbyes.}

#
# TRANSLATION NOTE: The following groups of  lines are identical in English,
# but they differ in foreign translations. The first line is for the case of the
# player-character masculine ("my friend" will be masculine); the second line is
# for the case of the player-character feminine ("my friend" will be feminine).
#

{232}{DECK_26}{Good day again, my friend. I have another job for you.
 Are you interested?}
{233}{DECK_26}{Good day again, my friend. I have another job for you.
 Are you interested?}

{234}{DECK_34}{And I had such hopes for you!
 But I can't have you warning the Children. Kane, remove our friend here
 and pass along some instructions on silence.}
{235}{DECK_34}{And I had such hopes for you!
 But I can't have you warning the Children. Kane, remove our friend here
 and pass along some instructions on silence.}

# Decker Tell-Me-Abouts generic responses
{980}{DECK_73}{That's not important.}
{981}{DECK_74}{What?  That isn't important now.}

#
# Decker Tell-Me-Abouts
#

{1000}{}{Decker}
{1001}{}{Underground}
{1002}{}{Maltese}
{1003}{}{Thieves}
{1004}{}{Justin}
{1005}{}{Harold}
{1006}{}{Merchants}
{1007}{}{Daren}
{1008}{}{Crimson}
{1009}{}{Demetre}
{1010}{}{Far}
{1011}{}{Butch}
{1012}{}{Beth}
{1013}{}{Missing}
{1014}{}{Market}
{1015}{}{Claw}
{1016}{}{Town}
{1017}{}{Heights}
{1018}{}{Cathedral}
{1019}{}{Morpheus}
{1020}{}{Jain}
{1021}{}{Master}
{1022}{}{Store}
{1023}{}{All-In-One}
{1024}{}{Falcon}
{1025}{}{Nightclub}
{1026}{}{Greene}
{1027}{}{Hightower}
{1028}{}{Caravans}
{1029}{}{Romara}
{1030}{}{Go}
{1031}{}{Trader}
{1032}{}{Harris}
{1033}{}{Death}
{1034}{}{Deathclaw}
{1035}{}{Old}
{1036}{}{Oldtown}
{1037}{}{Children}
{1038}{}{All}

{1100}{DECK_49}{You have no need to know anything else about me.}
{1101}{DECK_50}{Most people do not bandy the name of my organization around lightly.  We control the Hub.}
{1102}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.}
{1103}{DECK_52}{They steal from the merchants and give to the poor, or some such nonsense.  They are inconsequential to me.  That old mutant, Harold would know more.}
{1104}{DECK_53}{He's the head of the police.  Nice guy, if you like the straight arrow, honest type.  Not like his father, now there was a loyal man.}
{1105}{DECK_54}{Harold's been around for some time.  He's over in Old Town.  A good source for certain types of information.}
{1106}{DECK_55}{They control the water.  Go to the south end of the Merchant Market, you'll find them there.}
{1107}{DECK_56}{He's the head of the Water Merchants.}
{1108}{DECK_57}{They used to control the hospital until the Children took over.  Now they sit and brood in their warehouse - very strange.  You will find them at the northwest end of the Merchant Market.}
{1109}{DECK_58}{He's the head of the Crimson Caravan.}
{1110}{DECK_59}{They're the last of the merchants, and I mean that literally.  Small time stuff, mostly.  Look northeast of the Merchant Market.}
{1111}{DECK_60}{Amusing.  He considers himself the leader of the Far Go Traders.  More of a figurehead, actually.  He knows better than to interfere with my business.}
{1112}{DECK_61}{She's in charge of the Weapons Store.}
{1113}{DECK_62}{Something is making the Far Go Traders' caravans disappear.  I'd like to know the cause, since it does disrupt a piece of my business.}
{1114}{Deck_63}{It's in the center of town.}
{1115}{DECK_64}{Myths and legends.  The Death Claw is supposedly a ghost or something.}
{1116}{DECK_65}{Old Town takes up the entire east side.  The skags live there.}
{1117}{DECK_66}{Most merchants live there.  Simply go west from here.}
{1118}{DECK_67}{An annoying organization.  Soon they may need a demonstration in the management of power.}
{1119}{DECK_68}{Morpheus is the head of the Children of the Cathedral.  He resides down in the Boneyard.}
{1120}{DECK_69}{She's presently the head of the Children of the Cathedral in the Hub.  I've reason to believe that may change soon.}
{1121}{DECK_70}{One of the fabrications of the Children.  He's supposedly some minor diety, or something.}
{1122}{DECK_71}{It's a small place that sells . . . fair weapons.  Over by the Far Go Traders.}
{1123}{DECK_72}{Just out the door and to the north.  You can't miss it.}
{1124}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.}
{1125}{DECK_51}{My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.}
{1126}{DECK_53}{He's the head of the police.  Nice guy, if you like the straight arrow, honest type.  Not like his father, now there was a loyal man.}
{1127}{DECK_56}{He's the head of the Water Merchants.}
{1128}{DECK_62}{Something is making the Far Go Traders' caravans disappear.  I'd like to know the cause, since it does disrupt a piece of my business.}
{1129}{DECK_58}{He's the head of the Crimson Caravan.}
{1130}{DECK_59}{They're the last of the merchants, and I mean that literally.  Small time stuff, mostly.  Look northeast of the Merchant Market.}
{1131}{DECK_59}{They're the last of the merchants, and I mean that literally.  Small time stuff, mostly.  Look northeast of the Merchant Market.}
{1132}{DECK_60}{Amusing.  He considers himself the leader of the Far Go Traders.  More of a figurehead, actually.  He knows better than to interfere with my business.}
{1133}{DECK_64}{Myths and legends.  The Death Claw is supposedly a ghost or something.}
{1134}{DECK_64}{Myths and legends.  The Death Claw is supposedly a ghost or something.}
{1135}{DECK_65}{Old Town takes up the entire east side.  The skags live there.}
{1136}{DECK_65}{Old Town takes up the entire east side.  The skags live there.}
{1137}{DECK_67}{An annoying organization.  Soon they may need a demonstration in the management of power.}
{1138}{DECK_72}{Just out the door and to the north.  You can't miss it.}