#include <define.h>

//#define NAME                    SCRIPT_

#include <command.h>
//#include <ModReact.h>



procedure start;
#include <push.h>
procedure lighting;

variable HEREBEFORE;
variable time;
variable know_Tycho;
variable item;

export variable Trish_ptr;
export variable Killian_ptr;
export variable Gizmo_ptr;
export variable growling;
export variable dog_is_angry := 1;
export variable smartass;
export variable smartass2;
export variable Phil_approaches;
export variable weapon_checked;
export variable sneak_checked;
export variable times_caught_sneaking;
export variable Gizmo_is_angry;
export variable show_to_door;
export variable removal_ptr;
export variable payment;

procedure add_party;
procedure update_party;
procedure remove_party;

variable party_elevation;
variable dude_start_hex;

export variable Ian_ptr;
export variable Dog_ptr;
export variable Tycho_ptr;
export variable Katja_ptr;

procedure Darkness;
procedure Invasion;


procedure start
begin
	variable LVar0 := 0;
	variable LVar1 := 0;
	variable LVar2 := 0;
	if (script_action == map_enter_proc) then begin
		set_global_var(GVAR_MARK_JUNK_3, 1);
		if ((game_time / (10 * 60 * 60 * 24)) >= global_var(GVAR_JUNKTOWN_INVADED_DATE)) then begin
			set_global_var(GVAR_JUNKTOWN_INVADED, 1);
		end
		call lighting;
		if (global_var(GVAR_LOAD_MAP_INDEX) == 1) then begin
			override_map_start(99, 94, 0, 3);
		end
		else begin
			if (global_var(GVAR_LOAD_MAP_INDEX) == 4) then begin
				gfade_in(600);
				override_map_start(120, 87, 0, 5);
				LVar0 := create_object_sid(16777295, 0, 0, 47);
				critter_add_trait(LVar0, 1, 6, 0);
				item := create_object_sid(18, 0, 0, -1);
				critter_attempt_placement(LVar0, 17522, 0);
				add_obj_to_inven(LVar0, item);
				LVar1 := create_object_sid(16777296, 0, 0, 518);
				critter_add_trait(LVar1, 1, 6, 0);
				item := create_object_sid(94, 0, 0, -1);
				critter_attempt_placement(LVar1, 17323, 0);
				add_obj_to_inven(LVar1, item);
			end
			else begin
				override_map_start(99, 94, 0, 5);
			end
		end
		if (global_var(GVAR_HERNANDEZ_STATUS) < 2) then begin
			Tycho_ptr := create_object_sid(16777426, 0, 0, 389);
			critter_attempt_placement(Tycho_ptr, 7000, 0);
			critter_add_trait(Tycho_ptr, 1, 6, 26);
			LVar2 := create_object_sid(1, 0, 0, -1);
			add_obj_to_inven(Tycho_ptr, LVar2);
			wield_obj_critter(Tycho_ptr, LVar2);
			LVar2 := create_object_sid(94, 0, 0, -1);
			add_obj_to_inven(Tycho_ptr, LVar2);
		end
		call add_party;
	end
	else begin
		if (script_action == map_update_proc) then begin
			call update_party;
			call lighting;
			if (map_var(2) == 1) then begin
				display_msg(message_str(SCRIPT_TROPHY, 101));
				give_exp_points(150);
				set_map_var(2, 2);
			end
			if (global_var(GVAR_GIZMO_DEAD) == 1) then begin
				display_msg(message_str(SCRIPT_GIZMO, 217));
				give_exp_points(300);
				set_global_var(GVAR_GIZMO_DEAD, 2);
			end
			if (removal_ptr) then begin
				destroy_object(removal_ptr);
				removal_ptr := 0;
			end
		end
		else begin
			if (script_action == map_exit_proc) then begin
				know_Tycho := global_var(GVAR_HERNANDEZ_STATUS);
				if (global_var(GVAR_HERNANDEZ_STATUS) < 2) then begin
					if (Tycho_ptr != 0) then begin
						destroy_object(Tycho_ptr);
					end
					set_global_var(GVAR_HERNANDEZ_STATUS, know_Tycho);
				end
				call remove_party;
				if (LVar0) then begin
					destroy_object(LVar0);
				end
				if (LVar1) then begin
					destroy_object(LVar1);
				end
			end
		end
	end
end

procedure lighting
begin
	variable LVar0 := 0;
	LVar0 := game_time_hour;
	if ((LVar0 >= 600) and (LVar0 < 700)) then begin
		set_light_level(LVar0 - 600 + 40);
	end
	else begin
		if ((LVar0 >= 700) and (LVar0 < 1800)) then begin
			set_light_level(100);
		end
		else begin
			if ((LVar0 >= 1800) and (LVar0 < 1900)) then begin
				set_light_level(100 - (LVar0 - 1800));
			end
			else begin
				set_light_level(40);
			end
		end
	end
end

procedure add_party
begin
	variable LVar0 := 0;
	variable LVar1 := 0;
	party_elevation := elevation(dude_obj);
	if (global_var(GVAR_IAN_STATUS) == 2) then begin
		if (not(Ian_ptr)) then begin
			LVar0 := tile_num_in_direction(tile_num(dude_obj), (has_trait(1, dude_obj, 10) + 4) % 6, 2);
			Ian_ptr := create_object_sid(16777292, LVar0, elevation(dude_obj), 235);
			critter_attempt_placement(Ian_ptr, LVar0, elevation(dude_obj));
		end
		critter_add_trait(Ian_ptr, 1, 6, 0);
		LVar1 := create_object_sid(74, 0, 0, -1);
		add_obj_to_inven(Ian_ptr, LVar1);
		wield_obj_critter(Ian_ptr, LVar1);
		LVar1 := create_object_sid(8, 0, 0, -1);
		add_obj_to_inven(Ian_ptr, LVar1);
	end
	if (global_var(GVAR_DOG_EMPATHY)) then begin
		if (not(Dog_ptr)) then begin
			Dog_ptr := create_object_sid(16777252, 0, 0, 229);
			LVar0 := tile_num_in_direction(tile_num(dude_obj), (has_trait(1, dude_obj, 10) + 3) % 6, 2);
			critter_attempt_placement(Dog_ptr, LVar0, elevation(dude_obj));
		end
		critter_add_trait(Dog_ptr, 1, 6, 0);
	end
	if (global_var(GVAR_HERNANDEZ_STATUS) == 2) then begin
		if (not(Tycho_ptr)) then begin
			Tycho_ptr := create_object_sid(16777426, 0, 0, 389);
			LVar0 := tile_num_in_direction(tile_num(dude_obj), (has_trait(1, dude_obj, 10) + 2) % 6, 2);
			critter_attempt_placement(Tycho_ptr, LVar0, elevation(dude_obj));
		end
		critter_add_trait(Tycho_ptr, 1, 6, 0);
		LVar1 := create_object_sid(1, 0, 0, -1);
		add_obj_to_inven(Tycho_ptr, LVar1);
		wield_obj_critter(Tycho_ptr, LVar1);
		LVar1 := create_object_sid(94, 0, 0, -1);
		add_obj_to_inven(Tycho_ptr, LVar1);
	end
	if (global_var(GVAR_KATJA_STATUS) == 2) then begin
		if (not(Katja_ptr)) then begin
			Katja_ptr := create_object_sid(16777235, 0, 0, 623);
			LVar0 := tile_num_in_direction(tile_num(dude_obj), (has_trait(1, dude_obj, 10) + 3) % 6, 4);
			critter_attempt_placement(Katja_ptr, LVar0, elevation(dude_obj));
		end
		critter_add_trait(Katja_ptr, 1, 6, 0);
		LVar1 := create_object_sid(74, 0, 0, -1);
		add_obj_to_inven(Katja_ptr, LVar1);
		LVar1 := create_object_sid(20, 0, 0, -1);
		add_obj_to_inven(Katja_ptr, LVar1);
		LVar1 := create_object_sid(45, 0, 0, -1);
		add_mult_objs_to_inven(Katja_ptr, LVar1, 3);
	end
end

procedure update_party
begin
	if (elevation(dude_obj) != party_elevation) then begin
		party_elevation := elevation(dude_obj);
		if (global_var(GVAR_IAN_STATUS) == 2) then begin
			move_to(Ian_ptr, tile_num_in_direction(tile_num(dude_obj), 1, 2), elevation(dude_obj));
		end
		if (global_var(GVAR_DOG_EMPATHY)) then begin
			move_to(Dog_ptr, tile_num_in_direction(tile_num(dude_obj), 2, 1), elevation(dude_obj));
		end
		if (global_var(GVAR_HERNANDEZ_STATUS) == 2) then begin
			move_to(Tycho_ptr, tile_num_in_direction(tile_num(dude_obj), 3, 2), elevation(dude_obj));
		end
		if (global_var(GVAR_KATJA_STATUS) == 2) then begin
			move_to(Katja_ptr, tile_num_in_direction(tile_num(dude_obj), 4, 2), elevation(dude_obj));
		end
	end
end

procedure remove_party
begin
	if (global_var(GVAR_IAN_STATUS) == 2) then begin
		destroy_object(Ian_ptr);
		set_global_var(GVAR_IAN_STATUS, 2);
	end
	if (global_var(GVAR_DOG_EMPATHY)) then begin
		destroy_object(Dog_ptr);
		set_global_var(GVAR_DOG_EMPATHY, 1);
	end
	if (global_var(GVAR_HERNANDEZ_STATUS) == 2) then begin
		destroy_object(Tycho_ptr);
		set_global_var(GVAR_HERNANDEZ_STATUS, 2);
	end
	if (global_var(GVAR_KATJA_STATUS) == 2) then begin
		destroy_object(Katja_ptr);
		set_global_var(GVAR_KATJA_STATUS, 2);
	end
end

procedure Darkness
begin
	set_light_level(40);
end

procedure Invasion
begin
	if (not(global_var(GVAR_MASTER_BLOWN) == 2)) then begin
		if (global_var(GVAR_NECROPOLIS_INVADED_DATE) > (game_time / (10 * 60 * 60 * 24))) then begin
			set_global_var(GVAR_NECROPOLIS_INVADED, 1);
		end
		if (global_var(GVAR_THE_HUB_INVADED_DATE) > (game_time / (10 * 60 * 60 * 24))) then begin
			set_global_var(GVAR_HUB_INVADED, 1);
		end
		if (global_var(GVAR_BROTHERHOOD_INVADED_DATE) > (game_time / (10 * 60 * 60 * 24))) then begin
			set_global_var(GVAR_BROTHERHOOD_INVADED, 1);
		end
		if (global_var(GVAR_JUNKTOWN_INVADED_DATE) > (game_time / (10 * 60 * 60 * 24))) then begin
			set_global_var(GVAR_JUNKTOWN_INVADED, 1);
		end
		if (global_var(GVAR_SHADY_SANDS_INVADED_DATE) > (game_time / (10 * 60 * 60 * 24))) then begin
			set_global_var(GVAR_SHADY_SANDS_INVADED, 1);
		end
		if (global_var(GVAR_VAULT_13_INVADED_DATE) > (game_time / (10 * 60 * 60 * 24))) then begin
			set_global_var(GVAR_VAULT_INVADED, 1);
		end
		if (global_var(GVAR_FOLLOWERS_INVADED_DATE) > (game_time / (10 * 60 * 60 * 24))) then begin
			set_global_var(GVAR_FOLLOWERS_INVADED, 1);
		end
	end
end